/// <summary> /// Sets the player's DonatorTier to the specified tier and creates a new message in their logs informing them such. /// </summary> /// <param name="tier">The new tier to set the player to</param> public void SetTier(int tier) { DonatorLevel = tier; if (tier > 0) { PlayerLogs.Add(PlayerLog.Create(this, "<b>An admin has set your donator status to Tier " + tier + ". <span class='good'>Thank you for supporting Transformania Time!</span></b>", DateTime.UtcNow, true)); } else { PlayerLogs.Add(PlayerLog.Create(this, "<b>An admin has set your donator status to Tier " + tier + ".</b>", DateTime.UtcNow, true)); } }
public void AddLog( PlayerReportModel model) { PlayerLogs.Add(model); }
/// <summary> /// Adds a new player log message of specified importance /// </summary> /// <param name="logMessage">The log message visible to the player</param> /// <param name="isImportant">Whether or not the log is important and should continually appear in the player's logs until dismissed.</param> public void AddLog(string logMessage, bool isImportant) { PlayerLogs.Add(PlayerLog.Create(this, logMessage, DateTime.UtcNow, isImportant)); }