Пример #1
0
 public void Lock()
 {
     _locked = true;
     PlayerLockedEvent?.Invoke(Items, _locked, _volume, _playing);
     // Skin.Render("Player is locked ");
 }
Пример #2
0
 public bool Lock()
 {
     IsLock = true;
     PlayerLockedEvent?.Invoke(IsLock);
     return(IsLock);
 }
Пример #3
0
 public void Lock()
 {
     IsLocked = true;
     PlayerLockedEvent?.Invoke(IsLocked);
 }