static public bool LoadAsset(ENTITY_ID ID, AssetLoader.AssetLoadCallback CallBack, ParamData paramData) { // id to name string AssetsName = GlobalInstanceFunction.Instance.GetAssetsName((int)ID, AssetLoader.EAssetType.ASSET_PLAYER); if (!GlobalInstanceFunction.Instance.IsValidName(AssetsName)) { return(false); } string[] depFiles = PlayerDepedenceData.GetRefAssets(AssetsName); PlayerLoadReq info = new PlayerLoadReq(); info.name_ = AssetsName; info.callback_ = CallBack; info.pdata_ = paramData; if (depFiles != null) { info.status_ = new Dictionary <string, PlayerDepLoader.PlayerDepStatus>(); PlayerDepLoader.PlayerDepStatus[] refStatus = PlayerDepLoader.Instance.LoadAtlas(depFiles); for (int i = 0; i < depFiles.Length; ++i) { info.status_.Add(depFiles[i], refStatus[i]); } if (!LoadCheck(info)) { loadLst.Add(info); } } else { if (pdRefDic_.ContainsKey(AssetsName)) { if (pdRefDic_[AssetsName].hasBundle) { CallBack(pdRefDic_[AssetsName].Open(), paramData); } else { pdRefDic_[AssetsName].Set(CallBack, paramData); AssetLoader.LoadAssetBundle(AssetsName, AssetLoader.EAssetType.ASSET_PLAYER, LoadPlayerCallback, paramData); } } else { PlayerBundleRef bundleRef = new PlayerBundleRef(); bundleRef.Set(CallBack, paramData); pdRefDic_.Add(AssetsName, bundleRef); pdRef4For_.Add(bundleRef); AssetLoader.LoadAssetBundle(AssetsName, AssetLoader.EAssetType.ASSET_PLAYER, LoadPlayerCallback, paramData); } } return(true); }
static bool LoadCheck(PlayerLoadReq info) { bool canLoadUI = true; foreach (AtlasLoader.AtlasStatus st in info.status_.Values) { if (st != AtlasLoader.AtlasStatus.AS_Loaded) { canLoadUI = false; break; } } if (canLoadUI) { if (pdRefDic_.ContainsKey(info.name_)) { if (pdRefDic_[info.name_].hasBundle) { info.callback_(pdRefDic_[info.name_].Open(), info.pdata_); } else { pdRefDic_[info.name_].Set(info.callback_, info.pdata_); //AssetLoader.LoadAssetBundle(info.name_, AssetLoader.EAssetType.ASSET_PLAYER, LoadPlayerCallback, info.pdata_); } } else { PlayerBundleRef bundleRef = new PlayerBundleRef(); bundleRef.Set(info.callback_, info.pdata_); pdRefDic_.Add(info.name_, bundleRef); pdRef4For_.Add(bundleRef); AssetLoader.LoadAssetBundle(info.name_, AssetLoader.EAssetType.ASSET_PLAYER, LoadPlayerCallback, info.pdata_); } } return(canLoadUI); }