public static PlayerLoadInfo FromCharaInfo(CharaInfo chara_info, bool need_weapon, bool need_helm, bool need_leg, bool is_priority_visual_equip) { PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo(); playerLoadInfo.Apply(chara_info, need_weapon, need_helm, need_leg, is_priority_visual_equip); return(playerLoadInfo); }
private static PlayerLoader Load(HomePlayerCharacter chara, GameObject go, FriendCharaInfo chara_info, PlayerLoader.OnCompleteLoad callback) { PlayerLoader playerLoader = go.AddComponent <PlayerLoader>(); PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo(); if (chara_info != null) { playerLoadInfo.Apply(chara_info, false, true, true, true); chara.sexType = chara_info.sex; } else { int num = Random.Range(0, 2); int face_type_id; int hair_style_id; if (num == 0) { int[] defaultHasManFaceIndexes = Singleton <AvatarTable> .I.defaultHasManFaceIndexes; face_type_id = defaultHasManFaceIndexes[Random.Range(0, defaultHasManFaceIndexes.Length)]; int[] defaultHasManHeadIndexes = Singleton <AvatarTable> .I.defaultHasManHeadIndexes; hair_style_id = defaultHasManHeadIndexes[Random.Range(0, defaultHasManHeadIndexes.Length)]; } else { int[] defaultHasWomanFaceIndexes = Singleton <AvatarTable> .I.defaultHasWomanFaceIndexes; face_type_id = defaultHasWomanFaceIndexes[Random.Range(0, defaultHasWomanFaceIndexes.Length)]; int[] defaultHasWomanHeadIndexes = Singleton <AvatarTable> .I.defaultHasWomanHeadIndexes; hair_style_id = defaultHasWomanHeadIndexes[Random.Range(0, defaultHasWomanHeadIndexes.Length)]; } int[] defaultHasSkinColorIndexes = Singleton <AvatarTable> .I.defaultHasSkinColorIndexes; int skin_color_id = defaultHasSkinColorIndexes[Random.Range(0, defaultHasSkinColorIndexes.Length)]; int[] defaultHasHairColorIndexes = Singleton <AvatarTable> .I.defaultHasHairColorIndexes; int hair_color_id = defaultHasHairColorIndexes[Random.Range(0, defaultHasHairColorIndexes.Length)]; playerLoadInfo.SetFace(num, face_type_id, skin_color_id); playerLoadInfo.SetHair(num, hair_style_id, hair_color_id); OutGameSettingsManager.HomeScene.RandomEquip randomEquip = MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.randomEquip; uint equip_body_item_id = (uint)Utility.Lot(randomEquip.bodys); uint equip_head_item_id = (uint)Utility.Lot(randomEquip.helms); uint equip_arm_item_id = (uint)Utility.Lot(randomEquip.arms); uint equip_leg_item_id = (uint)Utility.Lot(randomEquip.legs); playerLoadInfo.SetEquipBody(num, equip_body_item_id); if (Random.Range(0, 4) != 0) { playerLoadInfo.SetEquipHead(num, equip_head_item_id); } playerLoadInfo.SetEquipArm(num, equip_arm_item_id); playerLoadInfo.SetEquipLeg(num, equip_leg_item_id); chara.sexType = num; } playerLoader.StartLoad(playerLoadInfo, 0, 99, false, false, true, true, false, false, true, true, SHADER_TYPE.NORMAL, callback, true, -1); return(playerLoader); }
private PlayerLoader Load(LoungePlayer chara, GameObject go, CharaInfo chara_info, PlayerLoader.OnCompleteLoad callback) { PlayerLoader playerLoader = go.AddComponent <PlayerLoader>(); PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo(); if (chara_info != null) { playerLoadInfo.Apply(chara_info, false, true, true, true); chara.sexType = chara_info.sex; } playerLoader.StartLoad(playerLoadInfo, 8, 99, false, false, true, true, false, false, true, true, SHADER_TYPE.NORMAL, callback, true, -1); return(playerLoader); }
private IEnumerator Loading() { renderTexture.enableTexture = false; if (userInfo != null && userIndex >= 0) { bool is_owner = userInfo.userId == MonoBehaviourSingleton <PartyManager> .I.GetOwnerUserId(); foreach (Transform item in model) { Transform t = item; Object.Destroy(t.get_gameObject()); } PlayerLoadInfo load_info = new PlayerLoadInfo(); load_info.Apply(userInfo, true, true, true, true); bool wait = true; loader = model.get_gameObject().AddComponent <PlayerLoader>(); loader.StartLoad(load_info, renderTexture.renderLayer, 90, false, false, false, false, false, false, true, true, SHADER_TYPE.UI, delegate { //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) ((_003CLoading_003Ec__Iterator105) /*Error near IL_0168: stateMachine*/)._003Cwait_003E__4 = false; float num = (((_003CLoading_003Ec__Iterator105) /*Error near IL_0168: stateMachine*/)._003C_003Ef__this.userInfo.sex != 0) ? MonoBehaviourSingleton <OutGameSettingsManager> .I.statusScene.playerScaleFemale : MonoBehaviourSingleton <OutGameSettingsManager> .I.statusScene.playerScaleMale; ((_003CLoading_003Ec__Iterator105) /*Error near IL_0168: stateMachine*/)._003C_003Ef__this.loader.get_transform().set_localScale(((_003CLoading_003Ec__Iterator105) /*Error near IL_0168: stateMachine*/)._003C_003Ef__this.loader.get_transform().get_localScale().Mul(new Vector3(num, num, num))); }, true, -1); int voice_id = -1; if (!is_owner) { voice_id = loader.GetVoiceId(ACTION_VOICE_EX_ID.ALLIVE_01); LoadingQueue lo_queue = new LoadingQueue(this); lo_queue.CacheActionVoice(voice_id, null); while (lo_queue.IsLoading()) { yield return((object)null); } } while (wait) { yield return((object)null); } animCtrl = PlayerAnimCtrl.Get(loader.animator, PlayerAnimCtrl.battleAnims[load_info.weaponModelID / 1000], null, OnAnimChange, OnAnimEnd); renderTexture.enableTexture = true; if (voice_id > 0) { SoundManager.PlayActionVoice(voice_id, 1f, 0u, null, null); } } }
public Player CreatePlayer(int id, CreatePlayerInfo create_info, bool self, Vector3 pos, float dir, PlayerTransferInfo transfer_info = null, PlayerLoader.OnCompleteLoad callback = null) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) if (create_info.charaInfo == null) { Log.Error("StageObjectManager.CreatePlayer() charaInfo is NULL"); return(null); } GameObject val = new GameObject(); val.set_name("Player:" + id); val.get_transform().set_parent(base._transform); int num = 0; if (create_info.extentionInfo != null) { num = create_info.extentionInfo.npcDataID; } bool flag = num > 0; Player player; if (self) { player = val.AddComponent <Self>(); if (MonoBehaviourSingleton <InGameCameraManager> .IsValid()) { MonoBehaviourSingleton <InGameCameraManager> .I.target = player._transform; } } else if (flag) { player = val.AddComponent <NonPlayer>(); NonPlayer nonPlayer = player as NonPlayer; nonPlayer.npcId = num; if (Singleton <NPCTable> .IsValid()) { nonPlayer.npcTableData = Singleton <NPCTable> .I.GetNPCData(num); } nonPlayer.lv = create_info.extentionInfo.npcLv; nonPlayer.lv_index = create_info.extentionInfo.npcLvIndex; } else { player = val.AddComponent <Player>(); } player.id = id; player._transform.set_position(pos); player._transform.set_eulerAngles(new Vector3(0f, dir, 0f)); player.SetState(create_info, transfer_info); if (MonoBehaviourSingleton <InGameRecorder> .IsValid()) { int userId = create_info.charaInfo.userId; InGameRecorder.PlayerRecord playerRecord = player.record = MonoBehaviourSingleton <InGameRecorder> .I.GetPlayer(id, userId); playerRecord.isSelf = self; playerRecord.isNPC = flag; playerRecord.charaInfo = create_info.charaInfo; playerRecord.beforeLevel = create_info.charaInfo.level; } if (self) { player.AddController <SelfController>(); } else if (flag) { player.AddController <NpcController>(); } if (MonoBehaviourSingleton <InGameSettingsManager> .IsValid()) { EffectPlayProcessor component = MonoBehaviourSingleton <InGameSettingsManager> .I.get_gameObject().GetComponent <EffectPlayProcessor>(); if (component != null && component.effectSettings != null) { player.effectPlayProcessor = val.AddComponent <EffectPlayProcessor>(); player.effectPlayProcessor.effectSettings = component.effectSettings; } } PlayerLoadInfo playerLoadInfo = new PlayerLoadInfo(); if (player.weaponData != null) { playerLoadInfo.SetEquipWeapon(create_info.charaInfo.sex, (uint)player.weaponData.eId); } playerLoadInfo.Apply(create_info.charaInfo, false, true, true, true); player.Load(playerLoadInfo, callback); player.OnSetPlayerStatus(create_info.charaInfo.level, create_info.charaInfo.atk, create_info.charaInfo.def, create_info.charaInfo.hp, false, transfer_info); player.StartFieldBuff(MonoBehaviourSingleton <FieldManager> .IsValid() ? MonoBehaviourSingleton <FieldManager> .I.currentFieldBuffId : 0); return(player); }