private void SortIntoTeam(NetworkPlayer_Lobby player)
 {
     if (player.Team == 1)
     {
         if (team1List.Count >= team1Max)
         {
             player.SetTeam(2);
         }
         else
         {
             team1List.AddPlayerToList(player);
         }
     }
     else if (player.Team == 2)
     {
         if (team2List.Count >= team1Max)
         {
             player.SetTeam(0);
         }
         else
         {
             team2List.AddPlayerToList(player);
         }
     }
     else
     {
         teamlessList.AddPlayerToList(player);
     }
 }