Пример #1
0
    // Get reference to player through the state controller
    private void Start()
    {
        StateController controller = GetComponentInParent <StateController>();

        _playerLifecycle = controller.Player.GetComponent <PlayerLifecycle>();
        _body            = controller.GetComponentInChildren <SkinnedMeshRenderer>();
    }
Пример #2
0
 //-----------------------------------------------------------------------------------
 // Method: Start
 // Desc:   Used to cache component references not in this object's heirarchy
 //-----------------------------------------------------------------------------------
 private void Start()
 {
     _playerLifecycle = GetComponentInParent <StateController>().Player.GetComponent <PlayerLifecycle>();
 }