// Use this for initialization void Start() { gameData = GameObject.FindGameObjectWithTag("GameData"); gameStateObj = GameObject.FindGameObjectWithTag("GameState"); gameState = gameStateObj.GetComponent <GameState> (); playerLifeService = gameData.GetComponent <PlayerLifeService> (); }
void Start() { mainMenu = GameObject.FindGameObjectWithTag("MainMenu"); player = GameObject.FindGameObjectWithTag("Player"); gameData = GameObject.FindGameObjectWithTag("GameData"); gameMessage = GameObject.FindGameObjectWithTag("GameMessage"); messageMenu = GameObject.FindGameObjectWithTag("MessageMenu"); resetPoint = GameObject.Find("ResetPoint"); menuTitle = GameObject.Find("Title"); menuWhere = GameObject.Find("Where"); tasksAccomplished = new Dictionary <string, bool> (); playerLifeService = gameData.GetComponent <PlayerLifeService> (); inventoryDataService = gameData.GetComponent <InventoryDataService> (); }