public void takeDamage(double damage) { enemyStats.curHealth -= damage; if (enemyStats.curHealth <= 0) { playerExp.GetComponent <PlayerLevel>().exp += expGiven * playerExp.GetComponent <PlayerLevel>().bonusExpModifier; enemyStats.curHealth = 0; } }
public void takeDamage(double damage) { enemyStats.curHealth -= damage; if (enemyStats.curHealth <= 0) { playerExp.GetComponent <PlayerLevel>().exp += expGiven * playerExp.GetComponent <PlayerLevel>().bonusExpModifier; enemyStats.curHealth = 0; } }