public override void Update(float time, System.Drawing.PointF CameraLocation) { if (owner != null) { this.listedKey = true; float x = owner.Properties.CollisionRect.X + (owner.Properties.CollisionRect.Width / 2); float y = owner.Properties.CollisionRect.Y + (owner.Properties.CollisionRect.Height / 2); if (owner.Properties.Direction != this.Properties.Direction) { this.FlipY(); this.Properties.Direction = owner.Properties.Direction; } x += owner.Properties.VelocityRect.X * owner.Properties.GameScreen.time; if (owner.Properties.Direction == Core.Sprite.SpriteProperties.Directions.Right) { x -= owner.Properties.CollisionRect.Width; } y -= (this.Properties.CollisionRect.Height / 2); this.Properties.CollisionRect = new RectangleF(x, y, this.Properties.CollisionRect.Width, this.Properties.CollisionRect.Height); for (int i = 0; i < PlayerKeyList.Count; i++) { if (PlayerKeyList[i].Key.KeyCode == System.Windows.Forms.Keys.A) { if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Up) { Shoot(); } } PlayerKeyList.RemoveAt(i); i--; } } }
public override void Update(float time, System.Drawing.PointF CameraLocation) { if (rotate) { rotateHandle(); } for (int i = 0; i < PlayerKeyList.Count; i++) { if (PlayerKeyList[i].Key.KeyCode == System.Windows.Forms.Keys.Right) { if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Down) { if (this.Properties.Direction == SpriteProperties.Directions.Right) { this.Properties.Direction = SpriteProperties.Directions.Left; //this.FlipY(); } } } if (PlayerKeyList[i].Key.KeyCode == System.Windows.Forms.Keys.Left) { if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Down) { if (this.Properties.Direction == SpriteProperties.Directions.Left) { this.Properties.Direction = SpriteProperties.Directions.Right; //this.FlipY(); } } } PlayerKeyList.RemoveAt(i); i--; } }
public void RemoveNullKeys(int betweensecond) { for (int i = 0; i < PlayerKeyList.Count; i++) { if (PlayerKeyList[i].BetweenClick > betweensecond) { if (i == 0) { PlayerKeyList.RemoveAt(i); i--; } else { PlayerKeyList.RemoveRange(0, i + 1); i = -1; } } if (i > 0) { } } }
public bool findKeys(Keys[] fkeys, bool removeKeys) { if (PlayerKeyList.Count < fkeys.Length || fkeys.Length == 0) { return(false); } for (int i = 0; i < fkeys.Length; i++) { if (this.Properties.Direction == Core.Sprite.SpriteProperties.Directions.Left) { if (fkeys[i] == Keys.Left) { fkeys[i] = Keys.Right; } if (fkeys[i] == Keys.Right) { fkeys[i] = Keys.Left; } } if (PlayerKeyList[i].Key.KeyCode != fkeys[i]) { return(false); } } if (removeKeys) { if (fkeys.Length == 1) { PlayerKeyList.RemoveAt(0); } else { PlayerKeyList.RemoveRange(0, fkeys.Length); } } return(true); }
public override void Update(float time, PointF CameraLocation) { if (this.Properties.CollisionRect.Y > this.Properties.GameScreen.GameRect.Height) { this.Properties.GameScreen.Reset(); } if (jumping && this.JumpLength != RectangleF.Empty) { if (this.Properties.CollisionRect.Y <= this.JumpLength.Y) { jumping = false; } } LookisKill(); for (int i = 0; i < PlayerKeyList.Count; i++) { if (PlayerKeyList[i].Key.KeyCode == System.Windows.Forms.Keys.Left) { if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Down) { MoveLeftOrRight(true, -0.38f); } else if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Up) { MoveLeftOrRight(false, 0f); } } if (PlayerKeyList[i].Key.KeyCode == System.Windows.Forms.Keys.Right) { if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Down) { MoveLeftOrRight(true, 0.38f); } else if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Up) { MoveLeftOrRight(false, 0f); } } if (PlayerKeyList[i].Key.KeyCode == System.Windows.Forms.Keys.Down) { if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Down) { Crouch(true); } else if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Up) { Crouch(false); } } if (PlayerKeyList[i].Key.KeyCode == System.Windows.Forms.Keys.Space) { if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Down) { Jump(true, -0.38f); } else if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Up) { Jump(false, 0f); } } if (PlayerKeyList[i].Key.KeyCode == System.Windows.Forms.Keys.A) { if (PlayerKeyList[i].ClickType == PlayerKey.ClickTypes.Up) { Shoot(); } } PlayerKeyList.RemoveAt(i); i--; } }