void Start() { _cameraController = GetComponentInChildren <PlayerCameraController>(); _movementController = GetComponent <PlayerMovementController>(); _jumpController = GetComponent <PlayerJumpController>(); _attackController = GetComponent <PlayerAttackController>(); Cursor.visible = false; }
// Use this for initialization void Start() { playerJumpController = (PlayerJumpController)PlayerJumpControlObject.GetComponent("PlayerJumpController"); jumpMinShakeFilter = jumpUpdateTime / jumpFilterStrength; // Creates audio source for player GameObject child = new GameObject("Player"); child.transform.parent = gameObject.transform; audioSource = child.AddComponent <AudioSource>(); }