public override bool IsEventAvailable() { return(!PlayerJournal.HasDiscoveries(discoveries) && base.IsEventAvailable()); }
public virtual bool IsEventAvailable() { return(PlayerJournal.HasDiscoveries(conditions, inverseConditions)); }
public override bool IsEventAvailable() { return(!PlayerJournal.HasDiscoveries(discoveries) && base.IsEventAvailable()); }
public virtual bool IsEventAvailable() { return(PlayerJournal.HasDiscoveries(conditions, inverseConditions)); }