private void Awake() { pushButton = new PushButton(); jetPack = Player.GetComponent <PlayerJetPack>(); playerRigidBody = Player.GetComponent <Rigidbody2D>(); }
// Start is called before the first frame update void Awake() { playerJet = GetComponent <PlayerJetPack>(); playerRigidBody = GetComponent <Rigidbody2D>(); }