Пример #1
0
    //Lever's action : custom this as you want
    IEnumerator TriggerAction()
    {
        if (player != null && (!once || (once && !used)))
        {
            player.Activate();
            yield return(new WaitForSeconds(0.4f));

            player.Desactivate();
            //Here do the action - switch light etc.
            foreach (ActivableInterface a in activableTargets)
            {
                if (a != null)
                {
                    if (!a.isActivated())
                    {
                        a.Activate();
                    }
                    else
                    {
                        a.Desactivate();
                    }
                }
            }
            used = true;
        }
        triggered = true;
    }