Пример #1
0
	// Use this for initialization
	void Start () {
		worldCamera = GetComponentInChildren<Camera>();
		eventSystem = GameObject.FindObjectOfType<EventSystem>();
		playerInteratableController = GameObject.FindObjectOfType<PlayerInteractableController>();
		bossStatusController = GameObject.FindObjectOfType<BossStatusController>();

		lastKnownPosition = transform.position;
	}
	// Use this for initialization
	void Awake () {
		world = GameObject.Find("World");
		battle = GameObject.Find("Battle");
		actionBar = GameObject.FindObjectOfType<EnemyActionBar>();
		battleResultsController = GameObject.FindObjectOfType<BattleResultsController>();
		playerInteractionController = GameObject.FindObjectOfType<PlayerInteractableController>();
		playerMovement = GameObject.FindObjectOfType<PlayerMovement>();
	}
	// Use this for initialization
	void Start () {
		playerInteractableController = GameObject.FindObjectOfType<PlayerInteractableController>();

		for (int i = 0; i < answerBlocks.Length; i++) {
			if (answerBlocks[i] != null) {
				answerBlocks[i].GetComponentInChildren<Text>().text = answers[i].ToString();
			}
		}
	}
Пример #4
0
	// Use this for initialization
	void Start () {
		world = GameObject.Find("World");
		battle = GameObject.Find("Battle");
		playerMovement = GameObject.FindObjectOfType<PlayerMovement>();
		playerClass = GameObject.FindObjectOfType<PlayerClass>();
		enemySpawnerController = GameObject.FindObjectOfType<EnemySpawnerController>();
		transitionPanel = GameObject.Find("Transition Panel");
		battle.SetActive(false);
		bossStatusController = GameObject.FindObjectOfType<BossStatusController>();
		playerInteractableController = GameObject.FindObjectOfType<PlayerInteractableController>();
		modeTransitionController = GameObject.FindObjectOfType<ModeTransitionController>();
		puzzleObjectController = GameObject.FindObjectOfType<PuzzleObjectController>();
		unityAdsExample = GameObject.FindObjectOfType<UnityAdsExample>();
	}
	// Use this for initialization
	void Start () {
		textBoxText = GameObject.Find("Text Box").GetComponentInChildren<Text>();
		playerInteractableController = GameObject.FindObjectOfType<PlayerInteractableController>();
	}