Пример #1
0
        private void Start()
        {
            m_states.Add(InteractStateIndex.CameraCursor, new PlayerInteractCameraCursorState(this));
            m_states.Add(InteractStateIndex.Trigger, new PlayerInteractTriggerState(this));

            m_currentState = m_states[startInteractingState];
            SetCurrentState(startInteractingState);
        }
Пример #2
0
        public void SetCurrentState(InteractStateIndex stateIndex)
        {
            if (m_currentState != null)
            {
                m_currentState.OnExit();
            }

            m_currentState = m_states[stateIndex];

            if (m_currentState != null)
            {
                m_currentState.OnEnter();
            }
        }
Пример #3
0
 public void Add(InteractStateIndex key, PlayerInteractBaseState state)
 {
     m_states.Add(key, state);
 }