public void SetPlayerInfo() { myPlayerObj = playerInstance.Instance(); generarePos = myPlayerObj.transform.position; PlayerAction = myPlayerObj.GetComponent <PlayerAction>(); haveFossil = myPlayerObj.GetComponent <HaveFossil>(); haveMerchandise = myPlayerObj.GetComponent <HaveMerchandise>(); haveTrap = myPlayerObj.GetComponent <HaveTrap>(); havePoint = myPlayerObj.GetComponent <HavePoint>(); PlayerController = myPlayerObj.GetComponent <PlayerController>(); currentPlayerState = PlayerState.Idol; }