// Update is called once per frame
    void Update()
    {
        if (Input.GetAxisRaw(PlayerInputTranslator.GetVerticalAxis(Player.ON)) > .5 ||
            Input.GetAxisRaw(PlayerInputTranslator.GetVerticalAxis(Player.OFF)) > .5)
        {
            reset.Select();
            //left_pointer.transform.localPosition = new Vector3(top_left.x, top_left.y, left_pointer.transform.localPosition.z);
            //right_pointer.transform.localPosition = new Vector3(top_right.x, top_right.y, left_pointer.transform.localPosition.z); ;
        }
        if (Input.GetAxisRaw(PlayerInputTranslator.GetVerticalAxis(Player.ON)) < -.5 ||
            Input.GetAxisRaw(PlayerInputTranslator.GetVerticalAxis(Player.OFF)) < -.5)
        {
            btnToMenu.Select();
            //left_pointer.transform.localPosition = new Vector3(bottom_left.x, bottom_left.y, left_pointer.transform.localPosition.z);
            //right_pointer.transform.localPosition = new Vector3(bottom_right.x, bottom_right.y, left_pointer.transform.localPosition.z);
        }



        //if (Input.GetButton(PlayerInputTranslator.GetJump(Player.ON)) ||
        //	Input.GetButton(PlayerInputTranslator.GetJump(Player.OFF)))
        //{
        //	if (left_pointer.transform.localPosition.y == top_left.y)
        //	{
        //		SceneManager.LoadScene("MainMenue");
        //	}
        //	else
        //	{
        //		LevelController.ResetScene();
        //		LevelController.InMenue = false;
        //	}
        //}
    }
Пример #2
0
    new void Start()
    {
        //rb = GetComponent<Rigidbody>();
        controller        = GetComponent <CharacterController>();
        playerCurrentRoom = "";
        playerRoomCheck   = "";

        /*horizontalAxis = "POnHorizontal";
         * verticalAxis = "POnVertical";
         * jump = "POnJump";
         * interact = "Button On";*/
        horizontalAxis = PlayerInputTranslator.GetHorizontalAxis(Player.ON);
        verticalAxis   = PlayerInputTranslator.GetVerticalAxis(Player.ON);
        jump           = PlayerInputTranslator.GetJump(Player.ON);
        interact       = PlayerInputTranslator.GetLeftInteract(Player.ON);
        reset          = PlayerInputTranslator.GetReset(Player.ON);
        pickUp         = PlayerInputTranslator.GetPickup(Player.ON);
        base.Start();
    }
Пример #3
0
    new void Start()
    {
        //rb = GetComponent<Rigidbody>();
        controller        = GetComponent <CharacterController>();
        playerCurrentRoom = "";
        playerRoomCheck   = "";

        /*horizontalAxis = "POffHorizontal";
         * verticalAxis = "POffVertical";
         * jump = "POffJump";
         * interact = "Button Off";*/
        horizontalAxis = PlayerInputTranslator.GetHorizontalAxis(Player.OFF);
        verticalAxis   = PlayerInputTranslator.GetVerticalAxis(Player.OFF);
        jump           = PlayerInputTranslator.GetJump(Player.OFF);
        interact       = PlayerInputTranslator.GetRightInteract(Player.OFF);
        reset          = PlayerInputTranslator.GetReset(Player.OFF);
        pickUp         = PlayerInputTranslator.GetPickup(Player.OFF);

        base.Start();

        //animator.SetBool("PlayerOff", true);
    }