// Use this for initialization void Start() { actionRate = ACTIONRATE_NOMAL; level = Const.GAME_LEVEL_NOMAL; if (GameMaster.Instance.mode == GameMaster.GameMode.EndlessMode) { level = Const.GAME_LEVEL_NOMAL; } if (GameMaster.Instance.mode == GameMaster.GameMode.OnePlayerMode) { level = EncryptedPlayerPrefs.LoadInt(Const.KEY_LEVEL, Const.GAME_LEVEL_NOMAL); } prevAction = PlayerInfo.Action.None; if (level == Const.GAME_LEVEL_EASY) { actionRate = ACTIONRATE_EASY; } else if (level == Const.GAME_LEVEL_NOMAL) { actionRate = ACTIONRATE_NOMAL; } else if (level == Const.GAME_LEVEL_HEARD) { actionRate = ACTIONRATE_HEARD; } }
public void Init(PlayerInfo.PlayerType type) { playerInfo.playerType = type; gameObject.layer = LayerMask.NameToLayer("Player"); action = PlayerInfo.Action.None; if (playerInfo.playerType == PlayerInfo.PlayerType.Player1) { playerInfo.charaType = GameMaster.Instance.charaType1; } else { playerInfo.charaType = GameMaster.Instance.charaType2; } if (GameMaster.Instance.mode == GameMaster.GameMode.TwoPlayerMode) { playerInfo.humanType = PlayerInfo.HumanType.Human; GetComponent <EnemyAi> ().enabled = false; } else { if (GameMaster.Instance.ctrPos == GameMaster.CtrLeft) { //左ならCOMは右 if (playerInfo.playerType == PlayerInfo.PlayerType.Player1) { GetComponent <EnemyAi> ().enabled = false; playerInfo.humanType = PlayerInfo.HumanType.Human; } else { humanPlayer = GameObject.Find("Player1"); playerInfo.humanType = PlayerInfo.HumanType.Com; GetComponent <EnemyAi> ().enabled = true; enemyAi = GetComponent <EnemyAi> (); } } else { //右ならCOMは左 if (playerInfo.playerType == PlayerInfo.PlayerType.Player1) { humanPlayer = GameObject.Find("Player2"); playerInfo.humanType = PlayerInfo.HumanType.Com; GetComponent <EnemyAi> ().enabled = true; enemyAi = GetComponent <EnemyAi> (); } else { GetComponent <EnemyAi> ().enabled = false; playerInfo.humanType = PlayerInfo.HumanType.Human; } } } }
private PlayerInfo.Action RandomAttack() { PlayerInfo.Action action = PlayerInfo.Action.None; int rand = Random.Range(0, 10); if (rand == 0) { //1/10でしょうゆーけん action = PlayerInfo.Action.Special; } else if (rand == 1 || rand == 2) { //2/10でパンチ action = PlayerInfo.Action.Punch; } else if (rand == 3 || rand == 4) { //2/10でキック action = PlayerInfo.Action.Kick; } return(action); }
void Controller(int type) { if (playerInfo.humanType == PlayerInfo.HumanType.Human) { if (CrossPlatformInputManager.GetButton("Guard" + type)) { action = PlayerInfo.Action.Guard; } else if (CrossPlatformInputManager.GetButtonDown("Attack" + type)) { action = PlayerInfo.Action.Punch; } else if (CrossPlatformInputManager.GetButtonDown("Kick" + type)) { action = PlayerInfo.Action.Kick; } else if (CrossPlatformInputManager.GetButtonDown("Special" + type)) { action = PlayerInfo.Action.Special; } else if (CrossPlatformInputManager.GetButtonDown("SS" + type)) { action = PlayerInfo.Action.SS; } else { action = PlayerInfo.Action.None; } } #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Space)) { action = PlayerInfo.Action.SS; } #endif }
public PlayerInfo.Action GetAction(PlayerInfo info, string humanTag) { if (!isPlay) { return(PlayerInfo.Action.None); } int rate = 0; if (info.charaType == PlayerInfo.BLACKKOHAKU) { rate = -15; } if (PerAction(actionRate + rate)) { if (prevAction == PlayerInfo.Action.Guard) { return(prevAction); } return(PlayerInfo.Action.None); } PlayerInfo.Action action = PlayerInfo.Action.None; // キャラごとにパターンを少し変える switch (humanTag) { case Const.TAG_PLAYER: { //相手:Idle int rand = Random.Range(0, 15); if (info.charaType == PlayerInfo.KOHAKU) { if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.Punch; } else if (rand == 3 || rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 5) { action = PlayerInfo.Action.Special; } else if (rand == 6 || rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } else if (rand == 8 || rand == 9 || rand == 10 || rand == 11 || rand == 12) { action = PlayerInfo.Action.Guard; } } else if (info.charaType == PlayerInfo.YUKO) { if (info.life < 30) { if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 3) { action = PlayerInfo.Action.Kick; } else if (rand == 5 || rand == 4 || rand == 11) { action = PlayerInfo.Action.Special; } else if (rand == 6 || rand == 7 || rand == 2 || rand == 12) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } else if (rand == 8 || rand == 9 || rand == 10) { action = PlayerInfo.Action.Guard; } } else { if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.Punch; } else if (rand == 3 || rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 5 || rand == 12) { action = PlayerInfo.Action.Special; } else if (rand == 6 || rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } else if (rand == 8 || rand == 9 || rand == 10 || rand == 11) { action = PlayerInfo.Action.Guard; } } } else if (info.charaType == PlayerInfo.MISAKI) { if (info.life < 30) { if (rand == 0 || rand == 1 || rand == 11 || rand == 12) { action = PlayerInfo.Action.Punch; } else if (rand == 3 || rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 5) { action = PlayerInfo.Action.Special; } else if (rand == 6 || rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } else if (rand == 8 || rand == 9 || rand == 10) { action = PlayerInfo.Action.Guard; } } else { if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.Punch; } else if (rand == 3 || rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 5) { action = PlayerInfo.Action.Special; } else if (rand == 6 || rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } else if (rand == 8 || rand == 9 || rand == 10 || rand == 11 || rand == 12) { action = PlayerInfo.Action.Guard; } } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.Punch; } else if (rand == 3 || rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 5) { action = PlayerInfo.Action.Special; } else if (rand == 6 || rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } else if (rand == 8 || rand == 9 || rand == 10) { action = PlayerInfo.Action.Guard; } } break; } case Const.TAG_PUNCH: { //相手:パンチ if (gameObject.tag == Const.TAG_GUARD) { action = PlayerInfo.Action.Guard; } else { int rand = Random.Range(0, 15); if (info.charaType == PlayerInfo.KOHAKU) { if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 2) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6 || rand == 10 || rand == 11 || rand == 9) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.YUKO) { if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 2) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6 || rand == 10 || rand == 11 || rand == 9) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.MISAKI) { if (rand == 0 || rand == 1 || rand == 9) { action = PlayerInfo.Action.Punch; } else if (rand == 2) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6 || rand == 10 || rand == 11 || rand == 9) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 2) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6 || rand == 10 || rand == 11 || rand == 9) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } } break; } case Const.TAG_KICK: { //相手:キック if (gameObject.tag == Const.TAG_GUARD) { action = PlayerInfo.Action.Guard; } else { int rand = Random.Range(0, 15); if (info.charaType == PlayerInfo.KOHAKU) { if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 2 || rand == 3) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6 || rand == 10 || rand == 11) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8 || rand == 9) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.YUKO) { if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 2 || rand == 3) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6 || rand == 10 || rand == 11) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8 || rand == 9) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.MISAKI) { if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 2 || rand == 3) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6 || rand == 10 || rand == 11) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8 || rand == 9) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 2 || rand == 3) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6 || rand == 10 || rand == 11) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8 || rand == 9) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } } break; } case Const.TAG_SOLT: { //相手:回転キック if (gameObject.tag == Const.TAG_GUARD) { action = PlayerInfo.Action.Guard; } else { int rand = Random.Range(0, 15); if (rand == 0 || rand == 1) { action = PlayerInfo.Action.Punch; } else if (rand == 2 || rand == 3) { action = PlayerInfo.Action.Kick; } else if (rand == 4 || rand == 5 || rand == 6) { action = PlayerInfo.Action.Guard; } else if (rand == 7 || rand == 8 || rand == 9) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } break; } case Const.TAG_SPECIAL_START: { //相手:しょーゆーけん(開始) if (gameObject.tag == Const.TAG_GUARD) { action = PlayerInfo.Action.Guard; } else { if (prevAction == PlayerInfo.Action.Guard) { action = PlayerInfo.Action.Guard; } else { int rand = Random.Range(0, 10); if (info.charaType == PlayerInfo.KOHAKU) { if (rand == 0) { action = PlayerInfo.Action.Guard; } else if (rand == 1 || rand == 2) { action = RandomAttack(); } else if (rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.YUKO) { if (rand == 0) { action = PlayerInfo.Action.Guard; } else if (rand == 1 || rand == 2) { action = RandomAttack(); } else if (rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.MISAKI) { if (rand == 0) { action = PlayerInfo.Action.Guard; } else if (rand == 1 || rand == 2) { action = RandomAttack(); } else if (rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (rand == 0) { action = PlayerInfo.Action.Guard; } else if (rand == 1 || rand == 2) { action = RandomAttack(); } else if (rand == 7) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } } } break; } case Const.TAG_SPECIAL: { //相手:しょーゆーけん if (gameObject.tag == Const.TAG_GUARD) { action = PlayerInfo.Action.Guard; } else { if (info.charaType == PlayerInfo.KOHAKU) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else if (rand == 3) { action = PlayerInfo.Action.Guard; } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.YUKO) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else if (rand == 3) { action = PlayerInfo.Action.Guard; } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.MISAKI) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else if (rand == 3) { action = PlayerInfo.Action.Guard; } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else if (rand == 3 || rand == 4) { action = PlayerInfo.Action.Guard; } } else { action = RandomAttack(); } } } break; } case Const.TAG_SPECIAL_UPPER: { //相手:しょーゆーけん(上昇中) if (gameObject.tag == Const.TAG_GUARD) { action = PlayerInfo.Action.Guard; } else { if (info.charaType == PlayerInfo.KOHAKU) { } else if (info.charaType == PlayerInfo.YUKO) { } else if (info.charaType == PlayerInfo.MISAKI) { } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0) { action = PlayerInfo.Action.SS; } } } } break; } case Const.TAG_SPECIAL_FALL: { if (info.charaType == PlayerInfo.KOHAKU) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.YUKO) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.MISAKI) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } } break; } case Const.TAG_HADOUKEN: { //相手:はどーけん if (gameObject.tag == Const.TAG_GUARD) { action = PlayerInfo.Action.Guard; } else { if (prevAction == PlayerInfo.Action.Guard) { action = PlayerInfo.Action.Guard; } else { int rand = Random.Range(0, 10); if (info.charaType == PlayerInfo.KOHAKU) { if (rand == 0) { action = PlayerInfo.Action.Guard; } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.YUKO) { if (rand == 0) { action = PlayerInfo.Action.Guard; } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.MISAKI) { if (rand == 0) { action = PlayerInfo.Action.Guard; } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (rand == 0) { action = PlayerInfo.Action.Guard; } else { action = RandomAttack(); } } } } break; } case Const.TAG_LITE_DAMAGE: { //相手:小ダメージ if (info.charaType == PlayerInfo.KOHAKU) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.YUKO) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.MISAKI) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } } break; } case Const.TAG_MIDDLE_DAMAGE: { //相手:中ダメージ if (info.sGage >= Const.MAX_S_GAGE) { int rand = Random.Range(0, 10); if (rand == 0 || rand == 1 || rand == 2) { action = PlayerInfo.Action.SS; } else { action = RandomAttack(); } } else { action = RandomAttack(); } break; } case Const.TAG_DOWN: { //相手:ダウン break; } case Const.TAG_HEADSPRING: { //相手:起き上がり中 if (gameObject.tag == Const.TAG_GUARD) { action = PlayerInfo.Action.Guard; } else { int rand = Random.Range(0, 10); if (rand == 0) { action = PlayerInfo.Action.SS; } else if (rand == 1) { action = RandomAttack(); } } break; } case Const.TAG_GUARD: { //相手:ガード int guardRate = 25; if (level == Const.GAME_LEVEL_HEARD) { guardRate = 55; } int rand = Random.Range(0, guardRate); if (info.charaType == PlayerInfo.KOHAKU) { if (rand == 0 || rand == 1 || rand == 2 || rand == 3) { action = PlayerInfo.Action.Punch; } else if (rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 6) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.YUKO) { if (rand == 0 || rand == 1 || rand == 2 || rand == 3) { action = PlayerInfo.Action.Punch; } else if (rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 6) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.MISAKI) { if (rand == 0 || rand == 1 || rand == 2 || rand == 3) { action = PlayerInfo.Action.Punch; } else if (rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 6) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } else if (info.charaType == PlayerInfo.BLACKKOHAKU) { if (rand == 0 || rand == 1 || rand == 2 || rand == 3) { action = PlayerInfo.Action.Punch; } else if (rand == 4) { action = PlayerInfo.Action.Kick; } else if (rand == 6) { if (info.sGage >= Const.MAX_S_GAGE) { action = PlayerInfo.Action.SS; } } } break; } } prevAction = action; return(action); }
void FixedUpdate() { if (playerInfo.life <= 0) { return; } if (GameMaster.Instance.state != GameMaster.GameState.Start) { return; } if (playerInfo.humanType == PlayerInfo.HumanType.Com) { action = enemyAi.GetAction(playerInfo, humanPlayer.tag); } AnimatorStateInfo state = animator.GetCurrentAnimatorStateInfo(0); if (isDamage || gameObject.tag == Const.TAG_NOMOVE || gameObject.tag == Const.TAG_NODAMAGE || state.IsName("Solt") || state.IsName("BigDamage") || gameObject.tag == Const.TAG_SPECIAL_START || gameObject.tag == Const.TAG_SPECIAL || gameObject.tag == Const.TAG_SPECIAL_FALL || gameObject.tag == Const.TAG_SPECIAL_UPPER || gameObject.tag == Const.TAG_HADOUKEN || gameObject.tag == Const.TAG_MIDDLE_DAMAGE || gameObject.tag == Const.TAG_DOWN || isHadouken || specialMove || gameObject.tag == Const.TAG_DEAD) { return; } if (!firstPunch && !special && !specialMove && action == PlayerInfo.Action.Special) { special = true; Invoke("SpecialOff", 0.5f); animator.SetBool("Special", true); } else if (!firstPunch && action == PlayerInfo.Action.Punch) { firstPunch = true; Invoke("PuchOff", 0.4f); animator.SetBool("Jab", true); } else if (firstKick && action == PlayerInfo.Action.Kick) { animator.SetBool("Solt", true); } else if (!firstKick && !state.IsName("Hikick") && action == PlayerInfo.Action.Kick) { firstKick = true; Invoke("KickOff", 0.6f); animator.SetBool("Hikick", true); } else if (action == PlayerInfo.Action.Guard) { animator.SetBool("Guard", true); return; } else if (action == PlayerInfo.Action.SS) { if (playerInfo.sGage >= Const.MAX_S_GAGE) { animator.SetBool("Hadouken", true); } } else { animator.SetBool("Guard", false); } action = PlayerInfo.Action.None; }