public void UpdateCharacterPosition()
    {
        string roleAppearance = Globals.Instance.MGameDataManager.MActorData.starData.nRoleAppearance;

        PlayerImageData playerImageData = new PlayerImageData();

        playerImageData.ParserCustomData(roleAppearance);

        float defaultHeight = 165f;
        float height        = playerImageData.nBodyHeight;

        float positionY = -1f + (height - defaultHeight) * 0.0030303f;

        this.transform.localPosition = new Vector3(-1f, positionY, -1f);
    }
    public float UpdateCharacterPosition_Npc(string nRoleAppearance)
    {
        string roleAppearance = nRoleAppearance;

        PlayerImageData playerImageData = new PlayerImageData();

        playerImageData.ParserCustomData(roleAppearance);

        float defaultHeight = 165f;
        float height        = playerImageData.nBodyHeight;

        float positionY = 0.01f + (height - defaultHeight) * 0.0030303f;

        this.transform.localPosition = new Vector3(-1f, positionY, -1f);
        return(positionY);
    }