public void Read(GamePacketReader reader) { PlayerIdentity.Read(reader); WallpaperId = reader.ReadUInt(); RoofDecorInfoId = reader.ReadUInt(); EntrywayDecorInfoId = reader.ReadUInt(); DoorDecorInfoId = reader.ReadUInt(); SkyWallpaperId = reader.ReadUInt(); MusicId = reader.ReadUInt(); GroundWallpaperId = reader.ReadUInt(); Operation = reader.ReadByte(3u); }
public void Read(GamePacketReader reader) { PlayerIdentity.Read(reader); Name = reader.ReadWideString(); }