private void AuthIfDeveloper() { log.Warn("Принудительное выставление флага успеха авторизации"); const string playerServiceIdKey = "playerId"; //Прочитать из жесткого диска string playerServiceId = PlayerPrefs.GetString(playerServiceIdKey); string username = PlayerPrefs.GetString(UsernameKey); if (string.IsNullOrEmpty(username) || string.IsNullOrEmpty(playerServiceId)) { var usernameMenuController = FindObjectOfType <UsernameMenuController>(); usernameMenuController.ShowMenu(); //Создать новый serviceId playerServiceId = $"playerServiceId_{new System.Random().Next(1, int.MaxValue)}"; username = $"username {new System.Random().Next(1, ushort.MaxValue)}"; //Сохранить на диск PlayerPrefs.SetString(playerServiceIdKey, playerServiceId); PlayerPrefs.SetString(UsernameKey, username); } //Присвоить serviceId lock (lockObj) { PlayerIdStorage.SetServiceId(playerServiceId); PlayerIdStorage.SetUsername(username); isAuthorizationCompleted = true; } }
private static void SetMatchData(BattleRoyaleClientMatchModel matchData) { MyMatchDataStorage.Instance.SetMatchData(matchData); ushort playerTemporaryIdForOneMatch = matchData.PlayerTemporaryId; PlayerIdStorage.SetTmpPlayerId(playerTemporaryIdForOneMatch); }
private void Start() { #if UNITY_ANDROID if (!PlayGamesPlatform.Instance.IsAuthenticated()) { log.Info("Игрок ещё не зашёл в аккаунт"); StartAuth(); } else { log.Debug("Игрок уже зашёл в аккаунт"); isAuthorizationCompleted = true; PrintPlayerData(); PlayerIdStorage.SetServiceId(Social.localUser.id); } #else StartAuth(); #endif }
public async Task <UsernameValidationResultEnum> TrySetUsernameAsync(string newUsername) { log.Debug(Thread.CurrentThread.Name); UsernameChangingService service = new UsernameChangingService(); var result = await service.ChangesUsernameAsync(newUsername); log.Debug(Thread.CurrentThread.Name); if (result == UsernameValidationResultEnum.Ok) { UnityThread.Execute(() => { log.Debug(Thread.CurrentThread.Name); PlayerPrefs.SetString(UsernameKey, newUsername); PlayerIdStorage.SetUsername(newUsername); var lobbyEcsController = FindObjectOfType <LobbyEcsController>(); lobbyEcsController.ReplaceUsername(newUsername); }); } return(result); }
private void AuthCallback(bool success) { log.Info($"{nameof(AuthCallback)} {nameof(success)} {success}"); if (success) { log.Info("Игрок авторизован"); PrintPlayerData(); lock (lockObj) { PlayerIdStorage.SetServiceId(Social.localUser.id); PlayerIdStorage.SetUsername(Social.localUser.userName); isAuthorizationCompleted = true; } } else { log.Error("Auth failed"); #if (UNITY_EDITOR || FORCE_AUTH) AuthIfDeveloper(); #endif } }