/// <summary> /// Authenticates with the specified email and password. /// </summary> /// <param name="gameId">The game id.</param> /// <param name="email">The email.</param> /// <param name="password">The password.</param> /// <returns>Client.</returns> public static Client Authenticate(string gameId, string email, string password, string[] playerInsightSegments = null) { PlayerIO.QuickConnect.SimpleConnect(gameId, email, password, playerInsightSegments, (Client client) => { if (!client.BigDB.LoadMyPlayerObject().Contains("linkedTo")) { client_ = client; s1.Release(); } else { client.Multiplayer.CreateJoinRoom("$service-room", "AuthRoom", true, null, new Dictionary <string, string>() { { "type", "Link" } }, (Connection con) => { con.OnMessage += (object sender1, PlayerIOClient.Message m) => { if (m.Type == "auth") { client_ = PlayerIO.Authenticate("everybody-edits-su9rn58o40itdbnw69plyw", "linked", new Dictionary <string, string>() { { "userId", m.GetString(0) }, { "auth", m.GetString(1) } }, null); s1.Release(); } }; }); } }); s1.WaitOne(); return(client_); }
private void AuthenticateAndLoad() { waitingGO.SetActive(true); rankingModalGO.SetActive(false); string userId = "Guest" + UnityEngine.Random.Range(0, 10000); PlayerIO.Authenticate( "bloodblood-i1xisc4vquzylare1lvma", //Your game id "public", //Your connection id new Dictionary <string, string> { { "userId", userId } }, null, //PlayerInsight segments delegate(Client client) { Debug.Log("auth complete"); this.LoadRanking(client); }, delegate(PlayerIOError error) { Debug.Log("Error connecting: " + error.ToString()); this.GoBackMainMenu(); } ); }
public static Task <Client> AuthenticateAsync(string gameId, string connectionId, Dictionary <string, string> authenticationArguments, string[] playerInsightSegments) { var tcs = new TaskCompletionSource <Client>(); PlayerIO.Authenticate(gameId, connectionId, authenticationArguments, playerInsightSegments, tcs.SetResult, tcs.SetException); return(tcs.Task); }
// public USpeakJitterTestSender uspeakmain; void Start() { Application.runInBackground = true; CameraVR.SetActive(true); // Create a random userid System.Random random = new System.Random(); userid = "Guest" + random.Next(0, 10000); Debug.Log("Starting"); PlayerIO.Authenticate( //"gun2-gjvpvovlreqgrahvipdya", "gunonline-n4yxv5ngekqec1zlcijoga", //Your game id "public", //Your connection id new Dictionary <string, string> { //Authentication arguments { "userId", userid }, }, null, //PlayerInsight segments delegate(Client client) { Debug.Log("Successfully connected to Player.IO"); infomsg = "Successfully connected to Player.IO"; target.transform.Find("NameTag").GetComponent <TextMesh>().text = userid; target.transform.name = userid; Debug.Log("Create ServerEndpoint"); // Comment out the line below to use the live servers instead of your development server // client.Multiplayer.DevelopmentServer = new ServerEnd88point("localhost", 8184); Debug.Log("CreateJoinRoom"); //Create or join the room client.Multiplayer.CreateJoinRoom( // "123"+userid, PlayerPrefs.GetString("RoomName"), //Room id. If set to null a random roomid is used "GunTypeOne", //The room type started on the server true, //Should the room be visible in the lobby? null, null, delegate(Connection connection) { Debug.Log("Joined Room."); infomsg = "Joined Room."; // We successfully joined a room so set up the message handler pioconnection = connection; pioconnection.OnMessage += handlemessage; joinedroom = true; }, delegate(PlayerIOError error) { Debug.Log("Error Joining Room: " + error.ToString()); infomsg = error.ToString(); } ); }, delegate(PlayerIOError error) { Debug.Log("Error connecting: " + error.ToString()); infomsg = error.ToString(); } ); }
private static Client Authenticate(string gameid, string user, string auth, AuthenticationType type = AuthenticationType.Invalid) => type == AuthenticationType.Facebook ? PlayerIO.QuickConnect.FacebookOAuthConnect(gameid, auth, null, null) : type == AuthenticationType.Simple ? PlayerIO.QuickConnect.SimpleConnect(gameid, user, auth, null) : type == AuthenticationType.Kongregate ? PlayerIO.QuickConnect.KongregateConnect(gameid, user, auth, null) : type == AuthenticationType.ArmorGames ? PlayerIO.Authenticate(gameid, "public", new Dictionary <string, string> { { "userId", user }, { "authToken", auth } }, null) : type == AuthenticationType.Public ? PlayerIO.Connect(gameid, "public", user, auth, null) : null;
void Start() { Application.runInBackground = true; // Create a random userid System.Random random = new System.Random(); string userid = "Guest" + random.Next(0, 10000); Debug.Log("Starting"); PlayerIO.Authenticate( "[Enter your game id here]", //Your game id "public", //Your connection id new Dictionary <string, string> { //Authentication arguments { "userId", userid }, }, null, //PlayerInsight segments delegate(Client client) { Debug.Log("Successfully connected to Player.IO"); infomsg = "Successfully connected to Player.IO"; target.transform.Find("NameTag").GetComponent <TextMesh>().text = userid; target.transform.name = userid; Debug.Log("Create ServerEndpoint"); // Comment out the line below to use the live servers instead of your development server client.Multiplayer.DevelopmentServer = new ServerEndpoint("localhost", 8184); Debug.Log("CreateJoinRoom"); //Create or join the room client.Multiplayer.CreateJoinRoom( "UnityDemoRoom", //Room id. If set to null a random roomid is used "UnityMushrooms", //The room type started on the server true, //Should the room be visible in the lobby? null, null, delegate(Connection connection) { Debug.Log("Joined Room."); infomsg = "Joined Room."; // We successfully joined a room so set up the message handler pioconnection = connection; pioconnection.OnMessage += handlemessage; joinedroom = true; }, delegate(PlayerIOError error) { Debug.Log("Error Joining Room: " + error.ToString()); infomsg = error.ToString(); } ); }, delegate(PlayerIOError error) { Debug.Log("Error connecting: " + error.ToString()); infomsg = error.ToString(); } ); }
/// <summary> /// Authenticates the user using Armor Games authentication. /// </summary> /// <param name="gameId">The game id.</param> /// <param name="email">The user id of the user.</param> /// <param name="password">The user token.</param> /// <returns> /// PlayerIO client object. /// </returns> /// <exception cref="NotSupportedException">Armor Games login is not supported for the specified game.</exception> public static Client Authenticate(string gameId, string userid, string token, string[] playerInsightSegments = null) { return(PlayerIO.Authenticate( gameId, "public", new Dictionary <string, string> { { "userId", userid }, { "authToken", token }, }, playerInsightSegments )); }
public virtual void Connect(Callback <Client> onSuccess, Callback <PlayerIOError> onFail) { PlayerIO.UseSecureApiRequests = true; PlayerIO.UnityInit(this); PlayerIO.Authenticate("archer-game-2bfjdlweau2y3imzhiljjq", "public", new Dictionary <string, string> { { "userId", "" }, }, null, onSuccess, onFail ); }
public virtual void Connect(Callback <Client> onSuccess, Callback <PlayerIOError> onFail) { PlayerIO.UseSecureApiRequests = true; PlayerIO.UnityInit(this); PlayerIO.Authenticate("burst-my-heart-dyhe2gzfzukop2uttnxokw", "public", new Dictionary <string, string> { { "userId", "" }, }, null, onSuccess, onFail ); }
private void Start() { PlayerIO.Authenticate(GameId, "public", new Dictionary <string, string> { // { "userId", Social.localUser.id }, { "userId", Random.Range(0, 10000).ToString() }, }, new string[] {}, client => { Debug.Log("Successful authentication : "); Client = client; StartServer(); }, errorCallback: Debug.LogError); }
static void Main(string[] args) { //---- Connecting to PlayerIO -- //------------------------------- var client = PlayerIO.Authenticate( "[Enter your game id here]", //Your game id "public", //Your connection id new Dictionary <string, string> { //Authentication arguments { "userId", "MyUserName" }, }, null //PlayerInsight segments ); Console.WriteLine("Connected to PlayerIO"); //---- BigDB Example ------- //-------------------------------- // load my player object from BigDB DatabaseObject myPlayerObject = client.BigDB.LoadMyPlayerObject(); myPlayerObject.Set("awesome", true); // set properties myPlayerObject.Save(); // save changes //---- Multiplayer Example ------- //-------------------------------- // join a multiplayer room var connection = client.Multiplayer.CreateJoinRoom("my-room-id", "bounce", true, null, null); Console.WriteLine("Joined Multiplayer Room"); // on message => print to console connection.OnMessage += delegate(object sender, PlayerIOClient.Message m) { Console.WriteLine(m.ToString()); }; // when disconnected => print reason connection.OnDisconnect += delegate(object sender, string reason) { Console.WriteLine("Disconnected, reason = " + reason); }; Console.WriteLine(" - press enter to quit - "); Console.ReadLine(); }
private static void Main(string[] args) { var cli = PlayerIO.Authenticate("blockworks-frdrlhtjneoipehnx9tmg", "public", new Dictionary <string, string> { { "userId", "guest" } }, null); var con = cli.Multiplayer.CreateJoinRoom("OW_Gray-1", "Simple-1", false, null, new Dictionary <string, string> { { "Username", "" } }); con.OnMessage += Con_OnMessage; con.OnDisconnect += Con_OnDisconnect; con.Send("ready"); Console.ReadLine(); }
public void Connect() { userID = Random.Range(0, 2000).ToString(); //Application.runInBackground = true; PlayerIO.Authenticate ( "katra-heroes-4gxpd8bc9egeca8jtx5xzq", //Your game id "public", //Your connection id new Dictionary <string, string> { { "userId", userID }, }, //Authentication arguments null, //PlayerInsight segments (Client _client) => { AuthentSuccess(_client); }, (PlayerIOError _error) => { Fail(_error, "Connect"); } ); }
public void ConnectToMaster(string type, string authToken, string id) { Dictionary <string, string> auth = new Dictionary <string, string>(); string date = DateTime.UtcNow.ToString(); auth["auth"] = PlayerIOAuth.Create(id, authToken, date); auth["userId"] = id; PlayerIO.Authenticate(gameId, "server", auth, null, delegate(Client client) { this.client = client; if (TestServer) { client.Multiplayer.DevelopmentServer = new ServerEndpoint("127.0.0.1", 8184); } auth["type"] = type; auth["date"] = date; client.Multiplayer.CreateJoinRoom("X", "Master", true, null, auth, delegate(Connection con) { if (type == "gameserver") { instance = new ServerInstance(); } else { instance = new SpawnerInstance(); } instance.con = con; instance.client = client; instance.Start(); }, delegate(PlayerIOError e) { Debug.Log(e); }); }, delegate(PlayerIOError e) { Debug.Log(e); }); }
public void Connect(string _userID, string _passWord, bool _createAccount) { Application.runInBackground = true; userID = _userID; passWord = _passWord; createAccount = _createAccount; PlayerIO.Authenticate ( "str-e3p7vepld0ogaemgqgc7q", //Your game id "public", //Your connection id new Dictionary <string, string> { { "userId", userID }, }, //Authentication arguments null, //PlayerInsight segments AuthentSuccess(), AuthentFail() ); }
public void StartConnection() { if (IsOnline || IsAuthenticating) { return; } Utils.SetUniqueChildVisible(_connectionPanel); Utils.SetUniqueChildVisible(_errorText.transform, false); IsAuthenticating = true; PlayerIO.Authenticate(GameId, "public", new Dictionary <string, string> { { "userId", ServiceManager.User.Id }, }, new string[] {}, StartServer, error => { _errorText.SetText(error.ErrorCode.ToString()); Utils.SetUniqueChildVisible(_errorText.transform); IsAuthenticating = false; }); }
public void ConnectToServer() { MultiplayerText.text = "Connecting to server..."; System.Random random = new System.Random(); string userid = "Guest" + random.Next(0, 10000); PlayerIO.Authenticate( "nums-dfc3u59btko2hq0nmli0g", //Your game id "public", //Your connection id new Dictionary <string, string> { //Authentication arguments { "userId", userid }, }, null, //PlayerInsight segments delegate(Client client) { Debug.Log("Successfully connected to Player.IO"); infomsg = "Successfully connected to Player.IO"; MultiplayerText.text = "Connected to server..."; ConnectedToServer = true; myClient = client; Debug.Log("Create ServerEndpoint"); // Comment out the line below to use the live servers instead of your development server //client.Multiplayer.DevelopmentServer = new ServerEndpoint("localhost", 8184); if (CancelConnectingAttempt) { MultiplayerText.text = "Disconnecting from server..."; myClient.Logout(); ConnectedToServer = false; } else { ConnectToLobby(); } }, delegate(PlayerIOError error) { Debug.Log("Error connecting: " + error.ToString()); MultiplayerText.text = "Connection failed. Please check your internet connection and try again."; ConnectedToServer = false; infomsg = error.ToString(); } ); }
public void Init(object[] data, Action onSuccess, Action <Exception> onFailure) { Dispatcher.Init(); PlayerIO.Authenticate( k_GameID, "public", new Dictionary <string, string> { { "register", "false" }, { "username", k_Username }, { "password", k_Password } }, null, delegate(Client client) { PlayerIOClient = client; onSuccess?.Invoke(); }, delegate(PlayerIOError error) { onFailure?.Invoke(new Exception(error.Message)); } ); }
void Start() { QualitySettings.SetQualityLevel(Settings.graphic); AudioListener.volume = Settings.music_volume; Settings.music_volume = music_volume.value; Settings.graphic = Mathf.RoundToInt(graphics.value); PlayerIO.Authenticate( GAME_ID, "public", new Dictionary <string, string> { { "userId", Settings.email } }, null, delegate(Client client) { Debug.Log("Authenticate"); this.client = client; this.client.Multiplayer.DevelopmentServer = new ServerEndpoint("localhost", 8184); this.client.Multiplayer.CreateJoinRoom( null, "LobbyRoom", true, null, null, delegate(Connection connection) { Debug.Log("Create LobbyRoom"); this.connection = connection; connection.OnMessage += handlemessage; }, delegate(PlayerIOError error) { Debug.Log("Error Joining Room: " + error.ToString()); } ); } ); }
public static void ConnectToServer(string garageLogin, string garagePassword) { if (isNullInstance) { return; } if (instance.connectionWaitingCoroutine == null) { Debug.Log(string.Format("ConnectToServer with login: {0}, password: {1}", garageLogin, garagePassword)); instance.connectionWaitingCoroutine = instance.StartCoroutine(instance.WaitForConnection(garageLogin, garagePassword)); return; } else { Debug.Log(string.Format("Continue ConnectToServer with login: {0}, password: {1}", garageLogin, garagePassword)); } if (instance.currentServerConnection != null) { Debug.LogError("Client is already connected to Server!"); return; } Dictionary <string, string> authArgs = new Dictionary <string, string>(); authArgs.Add("userId", garageLogin); instance.lastGaragePassword = garagePassword; PlayerIO.Authenticate(gameId, "public", authArgs, null, instance.ConnectionToGameSuccess, instance.ConnectionFailed); }
private void Form1_Load(object sender, EventArgs e) { try { // epic hack const string DirectoryName = "AntiDLLZone"; const string FileName = "flash.exe"; const string DownloadUrl = "https://www.adobe.com/support/flashplayer/debug_downloads.html"; const string ShouldBeginWith = "https://fpdownload.macromedia.com/pub/flashplayer/updaters/"; const int EndingLength = 24;// 69/flashplayer_69_sa.exe const string ShouldContain = "_sa.exe\"> <img src=\"/images/icons/download.gif\" width=\"16\" height=\"16\" alt=\"Download\" />Download the Flash Player projector</a> </li>"; const string VersionFileName = "version.txt"; Directory.CreateDirectory(DirectoryName);//we have to put the flash projector exe in its own directory because it just breaks when there's a .dll file in the same folder as .exe if (!File.Exists(DirectoryName + "/" + VersionFileName)) { if (MessageBox.Show("Flash projector .exe will be now automatically downloaded.", "lol", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Information) != DialogResult.Yes) { Environment.Exit(0); } else { File.WriteAllText(DirectoryName + "/" + VersionFileName, "firstrun"); } } System.Net.WebClient client = new System.Net.WebClient() { Proxy = null, };// works until version 100 string str = client.DownloadString(DownloadUrl); string[] strv2 = str.Replace("\r", "").Split('\n'); string line = strv2.Where(x => x.Contains(ShouldContain)).First(); int index = line.IndexOf(ShouldBeginWith); string url = line.Substring(index, ShouldBeginWith.Length + EndingLength); string version = line.Substring(index + ShouldBeginWith.Length, 2); string lastVersion = File.ReadAllText(DirectoryName + "/" + VersionFileName).Trim(); if (version != lastVersion) { var result = MessageBox.Show("New version of flash projector is available!" + Environment.NewLine + String.Format("Old version: {0} | New version: {1}", lastVersion, version) + Environment.NewLine + String.Format("Download URL: {0}", url) + Environment.NewLine + "Do you want to download it?", "Flash update available", lastVersion == "firstrun" ? MessageBoxButtons.OKCancel : MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question); if (result == DialogResult.Yes || result == DialogResult.OK) { File.WriteAllBytes(DirectoryName + "/" + FileName, client.DownloadData(url)); File.WriteAllText(DirectoryName + "/" + VersionFileName, version); } else if (result == DialogResult.Cancel) { Environment.Exit(0); } } var p = new Process() { EnableRaisingEvents = true, StartInfo = new ProcessStartInfo() { FileName = DirectoryName + "\\" + FileName, Arguments = "http://r.playerio.com/r/oldeeremake-xmiwpfxd106ptwe5p7xoq/oldee.swf", } }; p.Exited += delegate { Environment.Exit(0); }; p.Start(); cli = PlayerIO.Authenticate("oldeeremake-xmiwpfxd106ptwe5p7xoq", "public", new Dictionary <string, string>() { { "userId", "despacito" } }, null); while (p.MainWindowHandle == IntPtr.Zero) { Thread.Sleep(69); } handle = p.MainWindowHandle; timer1.Start(); con = cli.Multiplayer.CreateJoinRoom("lol", "Chat", true, null, null); con.OnDisconnect += OnDisconnect; con.OnMessage += OnMessage; con.Send("init"); } catch (Exception ex) { MessageBox.Show(ex.ToString(), "OOPSIE WOOPSIE!! Uwu We made a fucky wucky!! A wittle fucko boingo! The code monkeys at our headquarters are working VEWY HAWD to fix this!", MessageBoxButtons.OK, MessageBoxIcon.Error); Environment.Exit(0); } }
private void Start() { /*PlayerIO.Authenticate(gameID, "public", new Dictionary<string, string> { { "userId", "TestUser" }, }, null, SuccessCallback, ErrorCallback); * * PlayerIO.Connect(gameID, "public", "user-id", null, null, SuccessCallback, ErrorCallback);*/ System.Random random = new System.Random(); string userid = "Guest" + random.Next(0, 10000); Debug.Log("Starting"); PlayerIO.Authenticate( gameID, // Your game id "public", //Your connection id new Dictionary <string, string> { //Authentication arguments { "userId", userid }, }, null, //PlayerInsight segments delegate(Client client) { Debug.Log("Successfully connected to Player.IO"); infomsg = "Successfully connected to Player.IO"; Debug.Log("Create ServerEndpoint"); // Comment out the line below to use the live servers instead of your development server //client.Multiplayer.DevelopmentServer = new ServerEndpoint("localhost", 8184); Debug.Log("CreateJoinRoom"); //Create or join the room (??????? ?/??? ????? ?????? ? ???????) client.Multiplayer.CreateJoinRoom( "UnityDemoRoom", //Room id. If set to null a random roomid is used "UnityMushrooms", //The room type started on the server false, //Should the room be visible in the lobby? new Dictionary <string, string> { { "maxplayers", "2" }, }, new Dictionary <string, string> { { "Name", "Old" }, }, delegate(Connection connection) { Debug.Log("Joined Room."); infomsg = "Joined Room."; // We successfully joined a room so set up the message handler pioconnection = connection; pioconnection.OnMessage += handlemessage; joinedroom = true; }, delegate(PlayerIOError error) { Debug.Log("Error Joining Room: " + error.ToString()); infomsg = error.ToString(); } ); }, delegate(PlayerIOError error) { Debug.Log("Error connecting: " + error.ToString()); infomsg = error.ToString(); } ); Gold = defaultGoldValue; }
public void LoadFromLevel(string level, int datas) { //errors = false; //EEditor.Properties.Settings.Default.LevelPass = levelPassTextBox.Text; try { if (MainForm.accs[MainForm.selectedAcc].loginMethod == 0 && MainForm.accs.ContainsKey(MainForm.selectedAcc)) { client = PlayerIO.QuickConnect.SimpleConnect(bdata.gameID, MainForm.accs[MainForm.selectedAcc].login, MainForm.accs[MainForm.selectedAcc].password, null); } else if (MainForm.accs[MainForm.selectedAcc].loginMethod == 1 && MainForm.accs.ContainsKey(MainForm.selectedAcc)) { client = PlayerIO.QuickConnect.FacebookOAuthConnect(bdata.gameID, MainForm.accs[MainForm.selectedAcc].login, null, null); } else if (MainForm.accs[MainForm.selectedAcc].loginMethod == 2 && MainForm.accs.ContainsKey(MainForm.selectedAcc)) { client = PlayerIO.QuickConnect.KongregateConnect(bdata.gameID, MainForm.accs[MainForm.selectedAcc].login, MainForm.accs[MainForm.selectedAcc].password, null); } else if (MainForm.accs[MainForm.selectedAcc].loginMethod == 3 && MainForm.accs.ContainsKey(MainForm.selectedAcc)) { client = PlayerIO.Authenticate(bdata.gameID, "secure", new Dictionary <string, string> { { "userId", MainForm.accs[MainForm.selectedAcc].login }, { "authToken", MainForm.accs[MainForm.selectedAcc].password } }, null); } else if (MainForm.accs[MainForm.selectedAcc].loginMethod == 4 && MainForm.accs.ContainsKey(MainForm.selectedAcc)) { PlayerIO.QuickConnect.SimpleConnect(bdata.gameID, MainForm.accs[MainForm.selectedAcc].login, MainForm.accs[MainForm.selectedAcc].password, null, delegate(Client cli) { cli.Multiplayer.CreateJoinRoom("$service-room", "AuthRoom", true, null, new Dictionary <string, string>() { { "type", "Link" } }, delegate(Connection con1) { con1.OnMessage += delegate(object sender1, PlayerIOClient.Message m) { if (m.Type == "auth") { client = PlayerIO.Authenticate("everybody-edits-su9rn58o40itdbnw69plyw", "linked", new Dictionary <string, string>() { { "userId", m.GetString(0) }, { "auth", m.GetString(1) } }, null); s1.Release(); } }; }, delegate(PlayerIOError error) { MessageBox.Show(error.Message, "Error"); }); }, delegate(PlayerIOError error) { MessageBox.Show(error.Message, "Error"); }); s1.WaitOne(); } if (datas == 0) { if (MainForm.userdata.level.StartsWith("OW")) { client.Multiplayer.ListRooms("Everybodyedits" + client.BigDB.Load("config", "config")["version"], null, 0, 0, delegate(RoomInfo[] rinfo) { foreach (var val in rinfo) { if (val.Id.StartsWith("OW")) { if (val.Id.StartsWith(MainForm.userdata.level.Substring(0, 4))) { MainForm.userdata.level = val.Id; Connection = client.Multiplayer.CreateJoinRoom(MainForm.userdata.level, "Everybodyedits" + client.BigDB.Load("config", "config")["version"], true, null, null); Connection.OnMessage += OnMessage; Connection.Send("init"); NeedsInit = false; break; } } } }, delegate(PlayerIOError error) { Console.WriteLine(error.Message); }); s.WaitOne(); } else { if (client != null) { Connection = client.Multiplayer.CreateJoinRoom(MainForm.userdata.level, "Everybodyedits" + client.BigDB.Load("config", "config")["version"], true, null, null); Connection.OnMessage += OnMessage; Connection.Send("init"); NeedsInit = false; s.WaitOne(); } else { MessageBox.Show("Client is null"); } } } else if (datas == 1) { int w = 0; int h = 0; DatabaseObject dbo = client.BigDB.Load("Worlds", MainForm.userdata.level); if (dbo != null) { var name = dbo.Contains("name") ? dbo["name"].ToString() : "Untitled World"; owner = dbo.Contains("owner") ? dbo["owner"].ToString() : null; if (dbo.Contains("width") && dbo.Contains("height") && dbo.Contains("worlddata")) { uid2name(owner, name, Convert.ToInt32(dbo["width"]), Convert.ToInt32(dbo["height"])); MapFrame = new Frame(Convert.ToInt32(dbo["width"]), Convert.ToInt32(dbo["height"])); } else { if (dbo.Contains("type")) { switch ((int)dbo["type"]) { case 1: w = 50; h = 50; break; case 2: w = 100; h = 100; break; default: case 3: w = 200; h = 200; break; case 4: w = 400; h = 50; break; case 5: w = 400; h = 200; break; case 6: w = 100; h = 400; break; case 7: w = 636; h = 50; break; case 8: w = 110; h = 110; break; case 11: w = 300; h = 300; break; case 12: w = 250; h = 150; break; case 13: w = 150; h = 150; break; } if (dbo.Contains("worlddata")) { MapFrame = new Frame(w, h); uid2name(owner, name, w, h); } } else { uid2name(owner, name, 200, 200); MapFrame = new Frame(200, 200); } } if (dbo.Contains("worlddata")) { MapFrame = Frame.FromMessage2(dbo); SizeWidth = MapFrame.Width; SizeHeight = MapFrame.Height; NeedsInit = false; DialogResult = System.Windows.Forms.DialogResult.OK; } else { notsaved = true; DialogResult = System.Windows.Forms.DialogResult.Cancel; } Close(); } } else if (datas == 2) { int w = 0; int h = 0; DatabaseObject dbo = client.BigDB.Load("Worlds", MainForm.userdata.level); if (dbo != null) { var name = dbo.Contains("name") ? dbo["name"].ToString() : "Untitled World"; owner = dbo.Contains("owner") ? dbo["owner"].ToString() : null; if (dbo.Contains("width") && dbo.Contains("height") && dbo.Contains("worlddata")) { uid2name(owner, name, Convert.ToInt32(dbo["width"]), Convert.ToInt32(dbo["height"])); MapFrame = new Frame(Convert.ToInt32(dbo["width"]), Convert.ToInt32(dbo["height"])); } else { if (dbo.Contains("type")) { switch ((int)dbo["type"]) { case 1: w = 50; h = 50; break; case 2: w = 100; h = 100; break; default: case 3: w = 200; h = 200; break; case 4: w = 400; h = 50; break; case 5: w = 400; h = 200; break; case 6: w = 100; h = 400; break; case 7: w = 636; h = 50; break; case 8: w = 110; h = 110; break; case 11: w = 300; h = 300; break; case 12: w = 250; h = 150; break; case 13: w = 150; h = 150; break; } MapFrame = new Frame(w, h); uid2name(owner, name, w, h); } else { uid2name(owner, name, 200, 200); MapFrame = new Frame(200, 200); } } MapFrame.Reset(false); SizeWidth = MapFrame.Width; SizeHeight = MapFrame.Height; NeedsInit = false; DialogResult = System.Windows.Forms.DialogResult.OK; Close(); } } } catch (PlayerIOError error) { MessageBox.Show("An error occurred:" + error.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
public void LoginClick() { if (!ui.UsernameInput.text.Contains(" ") && !ui.PasswordInput.text.Contains(" ")) { PlayerIO.Authenticate( "kbg-23zerasmuki13gqunxenca", "public", new Dictionary <string, string>() { { "username", ui.UsernameInput.text }, { "password", ui.PasswordInput.text } }, null, (Client _client) => { client = _client; username = ui.UsernameInput.text; UpdatePlayerObj(); if (isDebug) { client.Multiplayer.DevelopmentServer = new ServerEndpoint("192.168.0.111", 8184); } RefreshRooms(); ui.OnLogin(); LatestVersion(); }, (PlayerIOError error) => { if (error.ErrorCode == ErrorCode.UnknownUser) { PlayerIO.Authenticate( "kbg-23zerasmuki13gqunxenca", "public", new Dictionary <string, string>() { { "register", "true" }, { "username", ui.UsernameInput.text }, { "password", ui.PasswordInput.text } }, null, (Client _client) => { client = _client; username = ui.UsernameInput.text; UpdatePlayerObj(); if (isDebug) { client.Multiplayer.DevelopmentServer = new ServerEndpoint("192.168.0.111", 8184); } RefreshRooms(); ui.OnLogin(); }, (PlayerIOError _error) => { Debug.LogError(_error.ToString()); }); } else if (error.ErrorCode == ErrorCode.InvalidPassword) { ui.Popup("Just a typo", "The password you entered is invalid."); } else if (error.ErrorCode == ErrorCode.InternalError) { ui.Popup("What?", "We're not sure what happened, try again please."); } }); } }
//Read data from lobby connection. private void lobbyConnected(Connection con, Client client) { con_ = con; con.OnMessage += (s, m) => { switch (m.Type) { case "universeOptIn": if (m.GetBoolean(0)) { RT.AppendText(LogRichTextBox, $"Info: EEU: You just signed up for closed Beta.\n", Color.DarkBlue); } else { RT.AppendText(LogRichTextBox, $"Error: EEU: You are already signed up to closed beta.\n", Color.DarkRed); } break; case "LobbyTo": TryLobbyConnect(m.GetString(0), client); break; case "connectioncomplete": RT.AppendText(LogRichTextBox, $"Info: Successfully connected to lobby.\n", Color.DarkBlue); con.Send("getMySimplePlayerObject"); break; case "getMySimplePlayerObject": RT.AppendText(LogRichTextBox, $"Info: Reading your database data.\n", Color.DarkBlue); int total = ExtractPlayerObjectsMessage(m) + 1; string nickname = m[(uint)total].ToString(); signedUniverse = Convert.ToBoolean(m[(uint)total + 30]); nick = nickname; RT.AppendText(LogRichTextBox, $"Info: Connected as: {nickname}.\n", Color.DarkBlue); bool havebeta = false; client.PayVault.Refresh(() => { //if (client.PayVault.Has("pro")) //Beta; if (client.PayVault.Has("pro")) { havebeta = true; } s1.Release(); }); s1.WaitOne(); if (havebeta) { if (BetaPictureBox.InvokeRequired) { BetaPictureBox.Invoke((MethodInvoker) delegate { BetaPictureBox.Image = Properties.Resources.tick; }); } } if (signedUniverse) { if (UniversePictureBox.InvokeRequired) { UniversePictureBox.Invoke((MethodInvoker) delegate { UniversePictureBox.Image = Properties.Resources.tick; }); } } if (!signedUniverse && havebeta) { if (EEUJoinButton.InvokeRequired) { EEUJoinButton.Invoke((MethodInvoker) delegate { EEUJoinButton.Enabled = true; }); } } string[] favsid = m[(uint)total + 27].ToString().Split((char)0x1399); string[] favsname = m[(uint)total + 28].ToString().Split((char)0x1399); int totals = favsid.Count(); if (FavoritesCountLabel.InvokeRequired) { FavoritesCountLabel.Invoke((MethodInvoker) delegate { FavoritesCountLabel.Text = totals.ToString(); if (totals <= morethanxFavs) { FavoritesCountLabel.ForeColor = Color.DarkGreen; } else { FavoritesCountLabel.ForeColor = Color.DarkRed; } }); } for (int i = 0; i < favsid.Count(); i++) { if (FavoritesListView.InvokeRequired) { FavoritesListView.Invoke((MethodInvoker) delegate { ListViewItem lvi = new ListViewItem(); lvi.Text = favsname[i]; lvi.SubItems.Add(favsid[i]); FavoritesListView.Items.Add(lvi); }); } } if (File.Exists($"{Directory.GetCurrentDirectory()}\\favs.json")) { var output = JObject.Parse(File.ReadAllText($"{Directory.GetCurrentDirectory()}\\favs.json")); foreach (var property in output) { if (property.Key == nick) { if (property.Value != null) { data = JsonConvert.DeserializeObject <Dictionary <string, string> >(property.Value["worlds"].ToString()); foreach (KeyValuePair <string, string> kvp in data) { if (FavBackupListView.InvokeRequired) { FavBackupListView.Invoke((MethodInvoker) delegate { ListViewItem lvi1 = new ListViewItem(); lvi1.Text = kvp.Value; lvi1.SubItems.Add(kvp.Key); FavBackupListView.Items.Add(lvi1); }); } } } } } } break; case "linked": client.Multiplayer.CreateJoinRoom("$service-room", "AuthRoom", true, null, new Dictionary <string, string>() { { "type", "Link" } }, (Connection conn) => { conn.OnMessage += (object sender1, PlayerIOClient.Message mm) => { if (mm.Type == "auth") { PlayerIO.Authenticate("everybody-edits-su9rn58o40itdbnw69plyw", "connected", new Dictionary <string, string>() { { "userId", mm.GetString(0) }, { "auth", mm.GetString(1) } }, null, (Client client1) => { con.Disconnect(); TryLobbyConnect(string.Format("{0}_{1}", client1.ConnectUserId, RandomString(5)), client1); }, (PlayerIOError error) => { RT.AppendText(LogRichTextBox, $"Error: Linked Login: {error.Message}\n", Color.DarkRed); }); } }; }, (PlayerIOError error) => { RT.AppendText(LogRichTextBox, $"Error: Linked Create Room: {error.Message}\n", Color.DarkRed); }); break; } }; }
private void button1_Click(object sender, EventArgs e) { if (button1.Text == "Start") { MainForm.userdata.level = levelTextBox.Text; MainForm.userdata.levelPass = levelPassTextBox.Text; if (!levelTextBox.Text.StartsWith("OW") && !MainForm.userdata.level.StartsWith("OW") && MainForm.accs[MainForm.selectedAcc].login == "guest" && MainForm.accs[MainForm.selectedAcc].password == "guest") { DialogResult dr = MessageBox.Show("You can't upload as a guest, please switch to another account.\nWould you like to go to account manager to add one?", "Guests can't upload", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation); if (dr == DialogResult.Yes) { Form frm = new Accounts(); frm.ShowDialog(); } } else { if (MainForm.userdata.level.StartsWith("OW") || levelTextBox.Text.StartsWith("OW")) { MainForm.userdata.level = levelTextBox.Text; MainForm.userdata.levelPass = levelPassTextBox.Text; button1.Text = "Stop"; label1.Text = "Connecting to level..."; } else { MainForm.userdata.level = levelTextBox.Text; MainForm.userdata.levelPass = levelPassTextBox.Text; button1.Text = "Stop"; label1.Text = "Connecting to level..."; } try { if (MainForm.accs.ContainsKey(MainForm.selectedAcc)) { if (MainForm.accs[MainForm.selectedAcc].loginMethod == 0) { client = PlayerIO.QuickConnect.SimpleConnect(bdata.gameID, MainForm.accs[MainForm.selectedAcc].login, MainForm.accs[MainForm.selectedAcc].password, null); } else if (MainForm.accs[MainForm.selectedAcc].loginMethod == 1) { client = PlayerIO.QuickConnect.FacebookOAuthConnect(bdata.gameID, MainForm.accs[MainForm.selectedAcc].login, null, null); } else if (MainForm.accs[MainForm.selectedAcc].loginMethod == 2) { client = PlayerIO.QuickConnect.KongregateConnect(bdata.gameID, MainForm.accs[MainForm.selectedAcc].login, MainForm.accs[MainForm.selectedAcc].password, null); } else if (MainForm.accs[MainForm.selectedAcc].loginMethod == 3) { client = PlayerIO.Authenticate(bdata.gameID, "secure", new Dictionary <string, string> { { "userId", MainForm.accs[MainForm.selectedAcc].login }, { "authToken", MainForm.accs[MainForm.selectedAcc].password } }, null); } else if (MainForm.accs[MainForm.selectedAcc].loginMethod == 4) { PlayerIO.QuickConnect.SimpleConnect(bdata.gameID, MainForm.accs[MainForm.selectedAcc].login, MainForm.accs[MainForm.selectedAcc].password, null, delegate(Client cli) { cli.Multiplayer.CreateJoinRoom("$service-room", "AuthRoom", true, null, new Dictionary <string, string>() { { "type", "Link" } }, delegate(Connection con) { con.OnMessage += delegate(object sender1, PlayerIOClient.Message m) { if (m.Type == "auth") { client = PlayerIO.Authenticate("everybody-edits-su9rn58o40itdbnw69plyw", "linked", new Dictionary <string, string>() { { "userId", m.GetString(0) }, { "auth", m.GetString(1) } }, null); s1.Release(); } }; }, delegate(PlayerIOError error) { MessageBox.Show(error.Message, "Error"); }); }, delegate(PlayerIOError error) { MessageBox.Show(error.Message, "Error"); }); s1.WaitOne(); } if (MainForm.userdata.level.StartsWith("OW")) { client.Multiplayer.ListRooms("Everybodyedits" + client.BigDB.Load("config", "config")["version"], null, 0, 0, delegate(RoomInfo[] rinfo) { foreach (var val in rinfo) { if (val.Id.StartsWith("OW")) { if (val.Id.Length == MainForm.userdata.level.Length) { MainForm.userdata.level = val.Id; levelTextBox.Text = val.Id; conn = client.Multiplayer.CreateJoinRoom(MainForm.userdata.level, MainForm.userdata.level.StartsWith("BW") ? "Beta" : "Everybodyedits" + client.BigDB.Load("config", "config")["version"], true, null, null); Animator anim = new Animator(frames, conn, levelPassTextBox.Text, shuffleCheckBox.Checked, checkBoxReverse.Checked, checkBoxRandom.Checked); conn.OnDisconnect += Conn_OnDisconnect; Animator.pb = uploadProgressBar; //Make Animator.cs work with this form's progressbar Animator.afHandle = this.Handle; //Make TaskbarProgress.cs work with this form's upload progress anim.StatusChanged += new EventHandler <StatusChangedArgs>(UpdateStatus); thread = new Thread(new ThreadStart(anim.Run)); thread.Start(); break; } } } }, delegate(PlayerIOError error) { Console.WriteLine(error.Message); }); } else { conn = client.Multiplayer.CreateJoinRoom(MainForm.userdata.level, "Everybodyedits" + client.BigDB.Load("config", "config")["version"], true, null, null); Animator anim = new Animator(frames, conn, levelPassTextBox.Text, shuffleCheckBox.Checked, checkBoxReverse.Checked, checkBoxRandom.Checked); conn.OnDisconnect += Conn_OnDisconnect; Animator.pb = uploadProgressBar; //Make Animator.cs work with this form's progressbar Animator.afHandle = this.Handle; //Make TaskbarProgress.cs work with this form's upload progress anim.StatusChanged += new EventHandler <StatusChangedArgs>(UpdateStatus); thread = new Thread(new ThreadStart(anim.Run)); thread.Start(); } } } catch (PlayerIOError err) { label1.Text = "Error: " + err.Message; MessageBox.Show(err.Message); if (thread != null) { thread.Abort(); } if (conn != null) { conn.Disconnect(); } button1.Text = "Start"; } } } else { if (MainForm.userdata.saveWorldCrew) { if (saveRights) { conn.Send("save"); } } label1.Text = "Level upload stopped."; button1.Text = "Start"; try { if (thread != null) { thread.Abort(); } if (conn != null) { conn.Disconnect(); } } catch { } } }
void Start() { if (botMode == false) { //userid = PlayerPrefs.GetString ("Name"); userid = System.Guid.NewGuid().ToString(); headBot.trackRotation = true; } else { userid = System.Guid.NewGuid().ToString(); headBot.trackRotation = false; } skinList = heroesAll.GetComponent <Heroes> ().heroes; Application.runInBackground = true; // Create a random userid var rezone = ZoneStartSpawn.transform.localScale; target.transform.position = ZoneStartSpawn.transform.position + new Vector3(Random.Range(-rezone.z / 2, rezone.z / 2), Random.Range(-rezone.y / 2, rezone.y / 2) , Random.Range(-rezone.x / 2, rezone.x / 2)); Debug.Log("Starting"); PlayerIO.Authenticate( //"gun2-gjvpvovlreqgrahvipdya", "walkrooms-voefcicke2remg2elpu4g", //Your game id "public", //Your connection id new Dictionary <string, string> { //Authentication arguments { "userId", userid }, }, null, //PlayerInsight segments delegate(Client client) { Debug.Log("Successfully connected to Player.IO"); succesConnect = true; infomsg = "Successfully connected to Player.IO"; target.transform.Find("NameTag").GetComponent <TextMesh>().text = userid; target.transform.name = userid; Debug.Log("Create ServerEndpoint"); // Comment out the line below to use the live servers instead of your development server // client.Multiplayer.DevelopmentServer = new ServerEndpoint("localhost", 8184); client.Multiplayer.ListRooms("WalkTypeOne", null, 70, 0, (RoomInfo[] rooms) => { if (rooms.Length != 0) { int countRoom = 0; // var myroomList=rooms.ToList(); // foreach (var room in rooms) // { // Debug.Log("Room: " + room.Id + ". Online: " + room.OnlineUsers+ ". RoomData: " +room.RoomData); // } // foreach (var room in rooms) { Debug.Log("Room: " + room.Id + ". Online: " + room.OnlineUsers + ". RoomData: " + room.RoomData); if (room.OnlineUsers >= 8) { countRoom++; } else { client.Multiplayer.JoinRoom( room.Id, //Room id. If set to null a random roomid is used //The room type started on the server new Dictionary <string, string> { //Authentication arguments { "skin", skin }, { "posx", target.transform.position.x.ToString() }, { "posy", target.transform.position.y.ToString() }, { "posz", target.transform.position.z.ToString() }, { "roty", target.transform.rotation.eulerAngles.y.ToString() }, }, //Should the room be visible in the lobby? delegate(Connection connection) { Debug.Log("Joined Room."); joinRoom = true; GameObject.FindGameObjectWithTag("GameManager").GetComponent <WebCam> ().enabled = true; // We successfully joined a room so set up the message handler pioconnection = connection; pioconnection.OnMessage += handlemessage; // pioconnection.Send("Skin", roty); joinedroom = true; }, delegate(PlayerIOError error) { Debug.Log("Error Joining Room: " + error.ToString()); } ); break; } } Debug.Log(countRoom + " asdas " + rooms.Length); if (countRoom == rooms.Length) { client.Multiplayer.CreateJoinRoom( null, //Room id. If set to null a random roomid is used "WalkTypeOne", //The room type started on the server true, //Should the room be visible in the lobby? null, new Dictionary <string, string> { //Authentication arguments { "skin", skin }, { "posx", target.transform.position.x.ToString() }, { "posy", target.transform.position.y.ToString() }, { "posz", target.transform.position.z.ToString() }, { "roty", target.transform.rotation.eulerAngles.y.ToString() }, }, delegate(Connection connection) { Debug.Log("Joined Room."); joinRoom = true; GameObject.FindGameObjectWithTag("GameManager").GetComponent <WebCam> ().enabled = true; // We successfully joined a room so set up the message handler pioconnection = connection; pioconnection.OnMessage += handlemessage; // pioconnection.Send("Skin", roty); joinedroom = true; }, delegate(PlayerIOError error) { Debug.Log("Error Joining Room: " + error.ToString()); } ); } } else { client.Multiplayer.CreateJoinRoom( null, //Room id. If set to null a random roomid is used "WalkTypeOne", //The room type started on the server true, //Should the room be visible in the lobby? null, new Dictionary <string, string> { //Authentication arguments { "skin", skin }, { "posx", target.transform.position.x.ToString() }, { "posy", target.transform.position.y.ToString() }, { "posz", target.transform.position.z.ToString() }, { "roty", target.transform.rotation.eulerAngles.y.ToString() }, }, delegate(Connection connection) { Debug.Log("Joined Room."); joinRoom = true; GameObject.FindGameObjectWithTag("GameManager").GetComponent <WebCam> ().enabled = true; // We successfully joined a room so set up the message handler pioconnection = connection; pioconnection.OnMessage += handlemessage; joinedroom = true; }, delegate(PlayerIOError error) { Debug.Log("Error Joining Room: " + error.ToString()); } ); } }, null ); // Debug.Log("CreateJoinRoom"); // //Create or join the room // client.Multiplayer.CreateJoinRoom( // "MainRoom", //Room id. If set to null a random roomid is used // "MainRoom", //The room type started on the server // true, //Should the room be visible in the lobby? // null, // null, // delegate (Connection connection) { // Debug.Log("Joined Room."); // infomsg = "Joined Room."; // // We successfully joined a room so set up the message handler // pioconnection = connection; // pioconnection.OnMessage += handlemessage; // // pioconnection.Send("Skin", roty); // joinedroom = true; // }, // delegate (PlayerIOError error) { // Debug.Log("Error Joining Room: " + error.ToString()); // infomsg = error.ToString(); // } // ); }, delegate(PlayerIOError error) { Debug.Log("Error connecting: " + error.ToString()); infomsg = error.ToString(); } ); //target.GetComponent<AnimationSkinManager> ().CreateSkin (skinList[PlayerPrefs.GetInt("Skin")]); }
private void reloadPacks_Click(object sender, EventArgs e) { if (!string.IsNullOrWhiteSpace(loginField1.Text)) { if (!string.IsNullOrWhiteSpace(loginField2.Text)) { if (accEverybodyEdits.Checked) { PlayerIO.QuickConnect.SimpleConnect(bdata.gameID, loginField1.Text, loginField2.Text, null, successLogin1, failLogin); } if (accEverybodyEditsTransfer.Checked) { PlayerIO.QuickConnect.SimpleConnect(bdata.gameID, loginField1.Text, loginField2.Text, null, delegate(Client cli) { cli.Multiplayer.CreateJoinRoom("$service-room", "AuthRoom", true, null, new Dictionary <string, string>() { { "type", "Link" } }, delegate(Connection con) { con.OnMessage += delegate(object sender1, PlayerIOClient.Message m) { if (m.Type == "auth") { PlayerIO.Authenticate("everybody-edits-su9rn58o40itdbnw69plyw", "linked", new Dictionary <string, string>() { { "userId", m.GetString(0) }, { "auth", m.GetString(1) } }, null, successLogin, failLogin); } }; }, delegate(PlayerIOError error) { MessageBox.Show(error.Message, "Error"); }); }, failLogin); accountOption = 4; } /* Facebook disabled * else if (accFacebook.Checked) * { * PlayerIO.QuickConnect.FacebookOAuthConnect("everybody-edits-su9rn58o40itdbnw69plyw", loginField1.Text, null, null, successLogin1, failLogin); * } */ else if (accKongregate.Checked) { PlayerIO.QuickConnect.KongregateConnect(bdata.gameID, loginField1.Text, loginField2.Text, null, successLogin1, failLogin); } else if (accArmorGames.Checked) { PlayerIO.Authenticate(bdata.gameID, "secure", new Dictionary <string, string> { { "userId", loginField1.Text }, { "authToken", loginField2.Text } }, null, successLogin1, failLogin); } } else { MessageBox.Show("Your login details isn't added", "Login error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } else { MessageBox.Show("Your login details isn't added", "Login error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }