Пример #1
0
 public void ResetLevel()
 {
     // Save info and reload the level
     hitBox.EndGame(true);
     GameObject.Find("[CameraRig]").transform.Find("Camera").GetComponent <EyeFadeControl>().CloseEyes(2);
     this.Unpause();
     forceClose = true;
 }
Пример #2
0
    void Update()
    {
        // If both hands are in then set the material to be the right color and set the timer to stay at 0
        if (leftHand.GetControllerLeftIn() == true && rightHand.GetControllerRightIn() == true)
        {
            rend.material = mat[0];
            alertText.gameObject.SetActive(false);
            outTimer = 0;
        }
        else // If one of the hands is out set the material to a warning color and start counting down the time till they lose
        {
            rend.material = mat[1];
            if (gameStarted == true)
            {
                alertText.gameObject.SetActive(true);
                outTimer += Time.deltaTime;
            }
        }

        // If the game has started
        if (gameStarted == true)
        {
            // If the hands have been out for more than 2.5 seconds reset the game
            if (outTimer >= 5)
            {
                phb.EndGame();
            }
        }
    }