void Start() { animator = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player").transform; nav = GetComponent <NavMeshAgent>(); playerhealth = player.GetComponent <PlayerHeatlh>(); enemyhealth = GetComponent <EnemyHealth>(); timeAnimation = Time.time; level = GameObject.Find("EnemyManager").GetComponent <EnemyManager>(); enemyAttack = GetComponent <EnemyAttack>(); if (level.level == 0) { nav.speed = 1; } else if (level.level == 1) { enemyAttack.attackDamage = 10; nav.speed = 2; } if (level.level == 2) { enemyAttack.attackDamage = 20; nav.speed = 3; } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHeatlh>(); controller = player.GetComponent <XInput>(); enemyHealth = GetComponent <EnemyHealth>(); Debug.Log(" player health: " + playerHealth.currentHealth); animator = GetComponent <Animator>(); }