// Use this for initialization void Start() { oxygen = max0xygen; lives = maxLives; display = GetComponent <PlayerHeartDisplay>(); display.OnChangeHeart(maxLives, lives); display.OnChangeOxygen((int)oxygen); oxygenCounter = liveLossTime; invisibilityCounter = 0; flashCounter = flashLength; audioSource = GetComponent <AudioSource>(); controller = GetComponent <PlayerController>(); }
private void Awake() { // Gets inventory manager component _inventoryManager = GetComponent <InventoryManager>(); // Gets player heart display component _playerHeartDisplay = GetComponent <PlayerHeartDisplay>(); // Gets animation manager _animationManager = GetComponent <Animation>(); // Gets the position of the beginning of the game _lastCheckpointPosition = transform.position; _source = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { display = GetComponent <PlayerHeartDisplay>(); }