Пример #1
0
 public override void Start()
 {
     base.Start();
     base.SouldIgnoreCollisions = false;
     healthBar.MaxHealth        = Health;
     healthBar.UpdateHealth(Health);
     spawnShield();
     weaponry = GetComponent <Weaponry>();
 }
 public void EnemyEscaped()
 {
     lives--;
     PlayerHealth.UpdateHealth(lives);
     if (lives <= 0)
     {
         End(false);
     }
     remainingEnemies--;
     if (remainingEnemies == 0)
     {
         End(true);
     }
 }
 private void UpdatePlayerHealthDisplay()
 {
     m_healthBar.UpdateHealth(m_currentHealth, m_startingHealth);
 }