Пример #1
0
    private void OnTriggerExit2D(Collider2D other)
    {
        if (pInteract != null)
        {
            if (isLootBox && isOpen)
            {
                CloseLootBox();
            }

            pInteract.UnAssignPickUpItemReferences();
            pInteract = null;
            spriteRenderer.material = normalMat;
        }
    }