Пример #1
0
 void Start()
 {
     playerConfig     = ConfigManager.main.GetConfig("PlayerConfig") as PlayerConfig;
     gameConfig       = ConfigManager.main.GetConfig("GameConfig") as GameConfig;
     fireConfig       = ConfigManager.main.GetConfig("FireConfig") as FireConfig;
     playerHandConfig = ConfigManager.main.GetConfig("PlayerHandConfig") as PlayerHandConfig;
 }
Пример #2
0
 void Start()
 {
     playerConfig     = ConfigManager.main.GetConfig("PlayerConfig") as PlayerConfig;
     gameConfig       = ConfigManager.main.GetConfig("GameConfig") as GameConfig;
     fireConfig       = ConfigManager.main.GetConfig("FireConfig") as FireConfig;
     playerHandConfig = ConfigManager.main.GetConfig("PlayerHandConfig") as PlayerHandConfig;
     InitializeCurve();
     teleportArea = Instantiate(playerConfig.TeleportAreaPrefab);
     teleportArea.transform.SetParent(transform.parent);
     //teleportArea.color = playerConfig.TeleportAreaColorAllowed;
 }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        config         = ConfigManager.main.GetConfig("PlayerHandConfig") as PlayerHandConfig;
        animator       = GetComponent <Animator>();
        config.hasFire = false;

        if (effects != null)
        {
            foreach (GameObject effect in effects)
            {
                effect.SetActive(false);
            }
        }
    }
Пример #4
0
 void Start()
 {
     levelConfig = ConfigManager.main.GetConfig("LevelConfig") as LevelConfig;
     handConfig  = ConfigManager.main.GetConfig("PlayerHandConfig") as PlayerHandConfig;
     animator    = GetComponent <Animator>();
 }