Пример #1
0
 void Start()
 {
     player     = GameObject.Find("Player");
     hpScript   = player.GetComponent <PlayerHPBar2>();
     calledOnce = true;
     AppleScal  = this.gameObject.transform.localScale;
 }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        kotodama       = Player.GetComponent <KotodamariScript>();
        Playercamera   = Camera.GetComponent <PlayerController>();
        menuController = GetComponent <MenuController>();
        hpbar          = Player.GetComponent <PlayerHPBar2>();
        fadeController = FadePanel.GetComponent <FadeController>();
        bossAtack      = BossObject.GetComponent <BossAtack>();
        heal           = Apple.GetComponent <HealItemScript>();

        hpbar.hp = 4;

        Cursor.visible   = true;
        Cursor.lockState = CursorLockMode.None;
        StartCoroutine("Cotest");
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        kotodama = Player.GetComponent <KotodamariScript>();
        Player.GetComponent <KotodamariScript>().enabled = false;
        Playercamera = Camera.GetComponent <PlayerController>();
        Playercamera.Camera.GetComponent <PlayerController>().enabled = false;
        menuController = GetComponent <MenuController>();
        MenuUIObject.GetComponent <MenuController>().enabled = false;
        hpbar          = Player.GetComponent <PlayerHPBar2>();
        fadeController = FadePanel.GetComponent <FadeController>();
        hpbar.hp       = 4;
        HpBarUI.SetActive(false);
        ReticleUI.SetActive(false);

        Cursor.visible   = true;
        Cursor.lockState = CursorLockMode.None;
        StartCoroutine("Cotest");
        EnemyObject2.SetActive(false);
    }