void Start() { GCAcess = GCScript; PlayerAcess = playerScript; if (!stealthTestes) { stealthTestes = stealth; } else { stealth = stealthTestes; } pause = gameOver = isKnock = isKnockOut = modeState = damage = false; playerRB = playerScript.playerRB; life = 100; energy = 100; lastLook = "dir"; bulletsOnScene = new int[3]; ammo = new int[3]; playerGunScript.initialAmmo(0); playerGunScript.initialAmmo(2); playerGunScript.initialAmmo(1); equippedGun = playerGunScript.equippedGun; cameraa = camera; }