Пример #1
0
    // Update is called once per frame


    void Update()
    {
        if (canControl)
        {
            CheckRunning();
            CheckJump();
            HandleJetpack();
        }
        CheckShop();
        DetermineVectors();
        //groundCheck();
        //print(grounded);
        //moveDir = new Vector3(Input.GetAxisRaw("Horizontal"),0f,0f).normalized;//Input.GetAxisRaw("Vertical"),0f).normalized;
        //jumpDir = new Vector3(0f,Input.GetAxisRaw("Vertical"),0f).normalized;

        playerGravity.Attract(transform);
        inOrbit = true;

        SetAnims();
        if (Input.GetButtonUp("Fire1"))
        {
            coinSoundRef.StopWeaponSound();
        }
    }
Пример #2
0
 // Update is called once per frame
 void Update()
 {
     //DetermineVectors();
     localGravity.Attract(transform);
 }