//Awake
 private void Awake()
 {
     //取得
     _rigid             = GetComponent <Rigidbody2D>();
     _anim              = GetComponent <Animator>();
     _transition        = GetComponent <PlayerTransition>();
     _transition_Beetle = GetComponent <PlayerTransitionRidingBeetle>();
     _jump              = GetComponent <PlayerJump>();
     _attack            = GetComponent <PlayerAttack>();
     _shoot             = GetComponent <PlayerShoot>();
     _getting_On_Beetle = GetComponent <PlayerGettingOnBeetle>();
     input              = InputManager.Instance;
 }
 //Awake
 private void Awake()
 {
     //取得
     _rigid             = GetComponent <Rigidbody2D>();
     _anim              = GetComponent <Animator>();
     _transition        = GetComponent <PlayerTransition>();
     _transition_Beetle = GetComponent <PlayerTransitionRidingBeetle>();
     _jump              = GetComponent <PlayerJump>();
     _attack            = GetComponent <PlayerAttack>();
     _kick              = GetComponent <PlayerKick>();
     _squat             = GetComponent <PlayerSquat>();
     _shoot             = GetComponent <PlayerShoot>();
     _getting_On_Beetle = GetComponent <PlayerGettingOnBeetle>();
     input              = InputManager.Instance;
     collection_Manager = CollectionManager.Instance;
     default_Gravity    = _rigid.gravityScale;
 }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        //取得
        player = GameObject.FindWithTag("PlayerTag");
        _movie = GetComponent <YukaMovie>();

        //初回時
        if (SceneManagement.Instance.Is_First_Visit())
        {
            //フェードイン
            FadeInOut.Instance.Start_Fade_In(new Color(1, 1, 1), 0.008f);

            //自機をカブトムシに乗せる
            PlayerGettingOnBeetle player_Ride_Beetle = player.GetComponent <PlayerGettingOnBeetle>();
            player_Ride_Beetle.Get_On_Beetle();
        }

        //BGM
        BGMManager.Instance.Change_BGM("Stage2");
    }