public void OnPlayerDamageTaken(PlayerGameplay player) { if (null != PlayerArray[(int)(player.playerEnum)].Player) { PlayerArray[(int)(player.playerEnum)].UiPercentage.text = ((int)player.GetPercentage()).ToString("D3") + "%"; } }
private void OnCollisionEnter(Collision collision) { WeaponHolder componentWeaponHolder = collision.gameObject.GetComponent <WeaponHolder>(); if (null != componentWeaponHolder) { // // Show correct weapon in body bool bCanSwitch = componentWeaponHolder.SetWeaponTypeToSwitchTo(_Weapon.WeaponType, gameObject.GetComponent <WeaponShot>().loaderSize); // // Destroy current weapon if (bCanSwitch) { Destroy(gameObject); // // Play the pick sound AudioManager.GetInstance().PlaySoundEffect(m_pickSound, 1.0f); } else { float fSpeed = gameObject.GetComponent <Rigidbody>().velocity.magnitude; if (fSpeed >= 5.0f) { PlayerGameplay player = collision.gameObject.GetComponent <PlayerGameplay>(); Vector3 dir = collision.contacts[0].point - transform.position; player.TakeDamages(30.0f, dir, 1.3f); } } } }
private void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("BulletShell")) { Destroy(other.gameObject); return; } PlayerGameplay pgpComponent = other.GetComponent <PlayerGameplay>(); if (null != pgpComponent) { pgpComponent.OnDie(); TriggerDeathEffect(pgpComponent.transform.position); } else { PlayerGameplayRunner pgpComponentRunner = other.GetComponent <PlayerGameplayRunner>(); if (null != pgpComponentRunner) { pgpComponentRunner.OnDie(); TriggerDeathEffect(pgpComponentRunner.transform.position); } } }
private void OnTriggerEnter(Collider other) { PlayerGameplay player = other.gameObject.GetComponent <PlayerGameplay>(); if (null != player && other.gameObject != transform.parent.gameObject) { Vector3 dir = player.transform.position - transform.position; player.TakeDamages(damages, dir, ejectionFactor); } }
void OnCollisionEnter(Collision collision) { PlayerGameplay player = collision.gameObject.GetComponent <PlayerGameplay>(); if (null != player) { Vector3 dir = collision.contacts[0].point - transform.position; player.TakeDamages(damages, dir, ejectionFactor); } }
public void OnPlayerDied(PlayerGameplay player) { uint?stocks = player.GetRemainingStocks(); int arrayId = (int)(player.playerEnum); if (null != stocks && null != PlayerArray[arrayId].Player) { PlayerArray[arrayId].UiPercentage.text = 0.ToString("D3") + "%"; if (3 < stocks) { PlayerArray[arrayId].UiTextStockX.text = ((int)(stocks)).ToString("D2"); } else if (2 < stocks) // 3+ -> 3 = only panel 3 images { PlayerArray[arrayId].UiPanelStockX.SetActive(false); PlayerArray[arrayId].UiPanelStock3.SetActive(true); } else if (1 < stocks) // 3 -> 2 = only panel 3 images { PlayerArray[arrayId].UiPanelStock3.GetComponent <StockDisplay>().Image3.enabled = false; } else if (0 < stocks) // 2 -> 1, can be 3/2 { if (PlayerArray[arrayId].UiPanelStock3.activeInHierarchy) { PlayerArray[arrayId].UiPanelStock3.GetComponent <StockDisplay>().Image2.enabled = false; } else { PlayerArray[arrayId].UiPanelStock2.GetComponent <StockDisplay>().Image2.enabled = false; } } else { bFinished = true; foreach (PlayerUI playerUI in PlayerArray) { if (null != playerUI.Player) { playerUI.UiPanelStock3.SetActive(false); playerUI.UiPanelStock2.SetActive(false); playerUI.UiPanelStock1.SetActive(false); } } } if (!bFinished) { Transform newPose = Spawner.GetSpawnLocation(); PlayerArray[arrayId].Player.SetNextSpawnLocation(newPose); } } }
public void SetCanInteractFalse(Collider other) { if (other.CompareTag("Player")) { canPickup = false; canPlace = false; activePlayerGP = other.GetComponent <PlayerGameplay>(); activePlayerGP.activePickupPlace = null; activePlayerGP.activeAction = PlayerActions.NONE; activePlayerGP.ShowActionIndicator(); } }
private void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("BulletShell")) { Destroy(other.gameObject); return; } PlayerGameplay pgpComponent = other.GetComponent <PlayerGameplay>(); if (null != pgpComponent) { pgpComponent.OnDie(); if (null != DeathEffect) { Vector3 playerLocation = pgpComponent.transform.position; GameObject effect = Instantiate(DeathEffect, playerLocation, Quaternion.identity); if (null != boundsCollider) { Vector3 max = boundsCollider.bounds.max; Vector3 min = boundsCollider.bounds.min; Vector3 rotation = new Vector3(0.0f, 90.0f, 0.0f); if (playerLocation.x >= max.x) { rotation.y = -90.0f; } else if (playerLocation.y >= max.y) { rotation.x = 90.0f; } else if (playerLocation.y <= min.y) { rotation.x = -90.0f; } effect.transform.Rotate(rotation); } } } }
void OnCollisionEnter(Collision collision) { if (IsRocket) { TriggerHitEffect(); } else { PlayerGameplay player = collision.gameObject.GetComponent <PlayerGameplay>(); if (null != player) { // Collision orientation Vector3 dir = collision.contacts[0].point - transform.position; // Opposite dir = -dir.normalized; player.TakeDamages(Damages, dir, EjectionFactor); TriggerHitEffect(); } } Destroy(gameObject); }
public void SetCanInteractTrue(Collider other) { if (other.CompareTag("Player")) { activePlayerGP = other.GetComponent <PlayerGameplay>(); activePlayerGP.activePickupPlace = this; if (activePlayerGP.freeHands && (infinitePickup || vacant == false) && avalibleObjectsCount > 0) { canPickup = true; activePlayerGP.activeAction = PlayerActions.PICKUP; activePlayerGP.ShowActionIndicator(); } if (!activePlayerGP.freeHands && vacant && pickupType == activePlayerGP.pickupObject.GetComponent <PickableObject>().pickableType) { canPlace = true; activePlayerGP.activeAction = PlayerActions.PLACE; activePlayerGP.ShowActionIndicator(); } } }
void OnTriggerExit(Collider collider) { PlayerGameplay player = collider.gameObject.GetComponent(typeof(PlayerGameplay)) as PlayerGameplay; player.Respawn(); }