private void Awake() { bl_Inventory = m_GameManager.inventoryScript; bl_ItemSwitcher = GetComponentInChildren <ItemSwitcher>(true); bl_InteractManager = GetComponent <InteractManager>(); bl_PlayerFunctions = GetComponent <PlayerFunctions>(); }
private void Start() { if (GetComponent <InteractManager>() && GetComponent <PlayerFunctions>()) { inputManager = InputController.Instance; gameManager = HFPS_GameManager.Instance; floatingItem = FloatingIconManager.Instance; interact = GetComponent <InteractManager>(); pfunc = GetComponent <PlayerFunctions>(); paperUI = gameManager.PaperTextUI; paperText = gameManager.PaperReadText; } else { Debug.LogError("Missing one or more scripts in " + gameObject.name); return; } if (examineLight) { examineLight.enabled = false; } delay = transform.root.gameObject.GetComponentInChildren <DelayEffect>(); PlayerCam = ScriptManager.Instance.MainCamera; ArmsCam = ScriptManager.Instance.ArmsCamera; DefaultMainCamMask = ScriptManager.Instance.MainCamera.cullingMask; DefaultArmsCamMask = ArmsCam.cullingMask; pickupRange = interact.RaycastRange; }
public void Start() { Debug.Log("Starting"); //one time run to add dictionary entries of cardMechanic enums and text descriptions CardTagManager.CardTagDictionaryInitialize(); //initial caching of player stats playerFunctions = player.GetComponent <PlayerFunctions>(); //for just copying the default energy and draws from playerFunctions //defaultEnergy = player.GetComponent<PlayerFunctions>().defaultEnergy; //Draw = player.GetComponent<PlayerFunctions>().defaultDraw; //DrawHand(); ////sends default energy to updater //EnergyUpdater(defaultEnergy); //DeckUpdater(); d_StartTurn += StartTurn; d_StartTurn += enemyHolder.GetComponent <EnemyAIManager>().EnemyStart; d_StartTurn += player.GetComponent <PlayerFunctions>().PlayerTurn; //d_StartTurn += Player.GetComponent<AbilityManager>().EnableAbilities; //d_StartTurn += Player.GetComponent<PlayerFunctions>().AlterPlayerCreativity; //d_StartTurn += playerFunctions.StartTurnUpdates; d_StartTurn(); }
private void RPC_MasterDealCardToPlayer(string rank, string suit, string playerId) { CardSerializer datas = new CardSerializer(rank, suit); Card card = new Card(datas); PlayerCards playerCards = PlayerFunctions.GetPlayer(playerId, dataManager.GetPlayerFromPlayerCards()); //GetPlayer(playerId); playerCards.AddCards(card); Debug.Log("Using this RPC"); // Set next turn playerCards.UnSetTurn(); Player nextPlayer = playerCards.player.GetNext(); PlayerCards nextPlayerPlayerCards = PlayerFunctions.GetPlayer(nextPlayer.NickName, dataManager.GetPlayerFromPlayerCards()); nextPlayerPlayerCards.SetToTurn(); // End set turn card = PlayerFunctions.GetSameCard(card, GetAllCards()); dataManager.RemoveCardsFromAllCards(card); CardAnimator.GetComponent <CardAnimator>().AddCardToPlayerDeck(card, playerId); // show animation for market CardAnimator.GetComponent <CardAnimator>().ShowNextPlayerGeneric(nextPlayer.NickName + " plays next"); }
private void RPC_PlayCard(string rank, string suit, string playerId) { CardSerializer datas = new CardSerializer(rank, suit); Card card = new Card(datas); PlayerCards playerCards = PlayerFunctions.GetPlayer(playerId, dataManager.GetPlayerFromPlayerCards()); List <Card> allCards = playerCards.GetAllCards(); // Set next turn playerCards.UnSetTurn(); Player nextPlayer = playerCards.player.GetNext(); PlayerCards nextPlayerPlayerCards = PlayerFunctions.GetPlayer(nextPlayer.NickName, dataManager.GetPlayerFromPlayerCards()); card = PlayerFunctions.GetSameCard(card, allCards); dataManager.AddCardsToPlayingDeck(card); playerCards.RemoveCards(card); CardAnimator.GetComponent <CardAnimator>().AddCardtoPlayingDeck(card, playerId); CarryCardActionAsync(card, playerCards.player); }
private void Awake() { delay = gameObject.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <DelayEffect>(); interact = GetComponent <InteractManager>(); inputManager = GetComponent <ScriptManager>().GetScript <InputController>(); gameManager = GetComponent <ScriptManager>().GetScript <HFPS_GameManager>(); pfunc = GetComponent <PlayerFunctions>(); playerCam = Camera.main; }
private void OnTriggerEnter(Collider other) { if (other.tag == GameTags.Player) { PlayerFunctions pFunc = other.gameObject.GetComponent <PlayerFunctions>(); pFunc.CheckPoint = gameObject; pFunc.IncrementCheckpointCounter(gameObject); } }
private void Awake() { delay = gameObject.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <DelayEffect>(); interact = GetComponent <InteractManager>(); inputManager = InputController.Instance; gameManager = HFPS_GameManager.Instance; pfunc = GetComponent <PlayerFunctions>(); playerCam = ScriptManager.Instance.MainCamera; PickupRange = interact.RaycastRange; }
private void RPC_SetPlayinCard(string rank, string suit) { CardSerializer datas = new CardSerializer(rank, suit); Card card = new Card(datas); dataManager.AddCardsToPlayingDeck(card); card = PlayerFunctions.GetSameCard(card, GetAllCards()); dataManager.RemoveCardsFromAllCards(card); }
private void OnTriggerEnter(Collider other) { if (other.tag == GameTags.Player) { PlayerFunctions playerFunctions = other.gameObject.GetComponent <PlayerFunctions>(); if (playerFunctions.CheckpointCounter == checkpointManager.AmountOfCheckPoints) { playerFunctions.IncrementLap(); playerFunctions.CheckPoint = gameObject; } } }
private void RPC_DealCardToPlayer(string rank, string suit, string playerId) { CardSerializer datas = new CardSerializer(rank, suit); PlayerCards playerCards = PlayerFunctions.GetPlayer(playerId, GetAllPlayerCards()); Card card = new Card(datas); playerCards.AddCards(card); card = PlayerFunctions.GetSameCard(card, playerCards.GetAllCards()); dataManager.RemoveCardsFromAllCards(card); }
void Start() { dataManager = new DataManager(); photonView = GetComponent <PhotonView>(); cardFunctions = new CardFunctions(); RPC_Manager = new RPC_Manager(dataManager, photonView, CardAnimator, cardFunctions); dataManager.AllPlayerList = PlayerFunctions.CreatePlayerCardForAllPlayers(dataManager.GetPlayerFromPlayerCards()); StartGame(); }
public void DealCardFromMarket() { PlayerCards playerCards = PlayerFunctions.GetPlayer(PhotonNetwork.NickName, dataManager.GetPlayerFromPlayerCards()); //GetPlayer(playerId); if (!playerCards.isTurn) { return; } playerCards.UnSetTurn(); RPC_Manager.AskMasterForMarketCard(); //photonView.RPC("RPC_AskMasterForMarketCard", RpcTarget.MasterClient, PhotonNetwork.LocalPlayer.NickName); }
private void GameLoop() { State.GameHasNoWinner = true; List <Player> playerWinOrder = new(); while (State.GameHasNoWinner) { while (!PlayerFunctions.CheckIfActivePlayerIsInTheGame(State)) { NextPlayer(); } ShouldTheEngineAskThePlayerIfTheyWantToSave(); Turn currentTurn = new(); currentTurn.Roll = State.Players[State.ActivePlayer].Dice.Roll(); Console.WriteLine($"{State.Players[State.ActivePlayer].Name} rolled a {currentTurn.Roll}"); if (Movement.AreThereLegalMoves((int)currentTurn.Roll, State)) { currentTurn = State.Players[State.ActivePlayer].Selector .Selector(State, currentTurn, Movement.ListLegalMoves( (int)currentTurn.Roll, State )); bool pushed = ExecuteTurn(currentTurn); if (!pushed && currentTurn.Roll != 6) { NextPlayer(); } } else { Console.WriteLine("No legal moves found, moving to next player"); if (currentTurn.Roll != 6) { NextPlayer(); } } State.Turnlist.Add(currentTurn); if (State.Players[State.ActivePlayer].Score == 4) { playerWinOrder = RemoveActivePlayerFromTheGame(playerWinOrder); State.GameHasNoWinner = false; } } Console.WriteLine($"Player {playerWinOrder[0].Name} won the game!\n~~Congratulations~~"); }
private void RPC_MasterDealCard(string rank, string suit, string playerId) { CardSerializer datas = new CardSerializer(rank, suit); Card card = new Card(datas); PlayerCards playerCards = PlayerFunctions.GetPlayer(playerId, dataManager.GetPlayerFromPlayerCards()); //GetPlayer(playerId); playerCards.AddCards(card); card = PlayerFunctions.GetSameCard(card, GetAllCards()); dataManager.RemoveCardsFromAllCards(card); CardAnimator.GetComponent <CardAnimator>().AddCardToPlayerDeck(card, playerId); }
private void RPC_PlayCard(string rank, string suit, string playerId) { CardSerializer datas = new CardSerializer(rank, suit); Card card = new Card(datas); PlayerCards playerCards = PlayerFunctions.GetPlayer(playerId, dataManager.GetPlayerFromPlayerCards()); card = PlayerFunctions.GetSameCard(card, playerCards.GetAllCards()); dataManager.AddCardsToPlayingDeck(card); playerCards.RemoveCards(card); cardAnimator.AddCardtoPlayingDeck(card, playerId); }
private void OnPlayerChat(PlayerChatEventArgs e) { //don't check commands if (e.RawText.StartsWith(Commands.Specifier)) { return; } if (!e.Player.HasPermission(SkillPermission)) { return; } var session = Session.GetOrCreateSession(e.Player); if (session.TriggerWordsToSkillDefinitions.Count > 0) { foreach (var kvp in session.TriggerWordsToSkillDefinitions) { var triggerWord = kvp.Key; var definition = kvp.Value; if (e.RawText.Contains(triggerWord)) { //can we use this skill? if (definition.PermissionsToUse != null && !PlayerFunctions.PlayerHasPermission(e.Player, definition.PermissionsToUse)) { continue; } if (!session.IsSkillReady(definition.Name)) { continue; } if (session.PlayerSkillInfos.TryGetValue(definition.Name, out var playerSkillInfo)) { CustomSkillRunner.AddActiveSkill(e.Player, definition, playerSkillInfo.CurrentLevel); return; } } } } //Debug.Print($"Chat: raw: {e.RawText}"); //Debug.Print($"Chat: formatted: {e.TShockFormattedText}"); }
public void PlayCard(Card card) { PlayerCards playerCards = PlayerFunctions.GetPlayer(PhotonNetwork.NickName, dataManager.GetPlayerFromPlayerCards()); //GetPlayer(playerId); if (!playerCards.isTurn) { return; } playerCards.UnSetTurn(); CardSerializer datas = card.ConvertCardToCardSerializer(); RPC_Manager.PlayCard(datas); //photonView.RPC("RPC_PlayCard", RpcTarget.AllBuffered, datas.Rank, datas.Suit, PhotonNetwork.LocalPlayer.NickName); }
internal void RunLoadedTurns(List <Turn> executedTurns) { foreach (Turn t in executedTurns) { while (!PlayerFunctions.CheckIfActivePlayerIsInTheGame(State)) { NextPlayer(); } bool pushed = ExecuteTurn(t); if (!pushed && t.Roll != 6) { NextPlayer(); } State.Turnlist.Add(t); } GameLoop(); }
private void SkillSubCommand(TSPlayer player, string skillName, string categoryName = null) { if (!GetCategoryAndSkill(player, skillName, categoryName, out var category, out var definition)) { return; } var session = Session.GetOrCreateSession(player); if (!session.HasLearned(skillName)) { player.SendErrorMessage($"You have not learned {skillName}."); return; } //are we allowed to use this skill? if (definition.PermissionsToUse != null && !PlayerFunctions.PlayerHasPermission(player, definition.PermissionsToUse)) { player.SendInfoMessage($"You are not allowed to use {skillName}."); return; } //do we have enough "funds" to use this skill? if (!session.CanAffordCastingSkill(skillName)) { player.SendInfoMessage($"You cannot afford to use {skillName}."); return; } if (!session.IsSkillReady(definition.Name)) { player.SendInfoMessage($"{skillName} is not ready yet."); return; } session.PlayerSkillInfos.TryGetValue(skillName, out var playerSkillInfo); var skillAdded = CustomSkillRunner.AddActiveSkill(player, definition, playerSkillInfo.CurrentLevel); if (!skillAdded) { player.SendInfoMessage($"You cannot use {skillName} right now."); return; } }
void Start() { inventory = scriptManager.GetScript <Inventory>(); playerFunctions = scriptManager.GetScript <PlayerFunctions>(); camFOV = playerFunctions.NormalFOV; muzzleFlash.enabled = false; muzzleLight.enabled = false; hipPosition = transform.GetChild(0).localPosition; currentMode = firstMode; fireRate = fireRateFirstMode; aiming = false; for (int i = 0; i < Bulletmarks.Length; i++) { if (!(tags.Count == Bulletmarks.Length)) { tags.Add(Bulletmarks[i].Tag); } } }
private void SkillLearnSubCommand(TSPlayer player, string skillName, string categoryName = null) { if (!GetCategoryAndSkill(player, skillName, categoryName, out var category, out var definition)) { return; } var session = Session.GetOrCreateSession(player); if (session.HasLearned(skillName)) { player.SendInfoMessage($"You have already learned {skillName}."); return; } //can we learn this skill? if (definition.PermissionsToLearn != null && !PlayerFunctions.PlayerHasPermission(player, definition.PermissionsToLearn)) { player.SendInfoMessage($"You try, but are unable to learn {skillName}."); return; } if (session.LearnSkill(skillName)) { player.SendInfoMessage($"You have learned {skillName}."); //try to run the first OnLevelUp try { definition.Levels?[0]?.OnLevelUp?.Invoke(player); } catch (Exception ex) { CustomSkillsPlugin.Instance.LogPrint(ex.ToString(), TraceLevel.Error); } } else { player.SendErrorMessage($"You try to learn {skillName}, but nothing happens. ( This is a bug. )"); } }
private void SublimeTeleportMenu() { List <IMenuItem> teleportMenuItems = new List <IMenuItem>(); var buttonTeleportToMarker = new MenuButton("Marker"); buttonTeleportToMarker.Activated += (sender, args) => PlayerFunctions.TeleportToMarker(); teleportMenuItems.Add(buttonTeleportToMarker); Dictionary <string, Vector3> teleportDict = new Dictionary <string, Vector3>() { { "Michael's House", new Vector3(-852.4f, 160.0f, 65.6f) }, { "Franklin's House", new Vector3(7.9f, 548.1f, 175.5f) }, { "Franklin's Aunt", new Vector3(-14.8f, -1454.5f, 30.5f) }, { "Trevor's Trailer", new Vector3(1985.7f, 3812.2f, 32.2f) }, { "Airport Entrance", new Vector3(-1034.6f, -2733.6f, 13.8f) }, { "Airport Field", new Vector3(-1336.0f, -3044.0f, 13.9f) }, { "Elysian Island", new Vector3(338.2f, -2715.9f, 38.5f) }, { "Jetsam", new Vector3(760.4f, -2943.2f, 5.8f) }, { "Strip Club", new Vector3(127.4f, -1307.7f, 29.2f) }, { "Elburro Heights", new Vector3(1384.0f, -2057.1f, 52.0f) }, { "Ferris Wheel", new Vector3(-1670.7f, -1125.0f, 13.0f) }, { "Chumash", new Vector3(-3192.6f, 1100.0f, 20.2f) }, { "Windfarm", new Vector3(2354.0f, 1830.3f, 101.1f) }, { "Military Base", new Vector3(-2047.4f, 3132.1f, 32.8f) }, { "McKenzie Airfield", new Vector3(2121.7f, 4796.3f, 41.1f) }, { "Desert Airfield", new Vector3(1747.0f, 3273.7f, 41.1f) }, { "Chilliad", new Vector3(425.4f, 5614.3f, 766.5f) }, }; foreach (KeyValuePair <string, Vector3> location in teleportDict) { var buttonTeleportToLocation = new MenuButton(location.Key); buttonTeleportToLocation.Activated += (sender, args) => PlayerFunctions.TeleportToLocation(location); teleportMenuItems.Add(buttonTeleportToLocation); } TeleportMenu = new GTA.Menu("Teleport Options", teleportMenuItems.ToArray()); DrawMenu(TeleportMenu); }
private void Start() { if (GetComponent <ScriptManager>() && GetComponent <InteractManager>() && GetComponent <PlayerFunctions>()) { inputManager = GetComponent <ScriptManager>().GetScript <InputController>(); gameManager = GetComponent <ScriptManager>().GetScript <HFPS_GameManager>(); interact = GetComponent <InteractManager>(); pfunc = GetComponent <PlayerFunctions>(); paperUI = gameManager.PaperTextUI; paperText = gameManager.PaperReadText; } else { Debug.LogError("Missing one or more scripts in " + gameObject.name); } delay = gameObject.transform.GetChild(0).GetChild(1).GetChild(0).GetChild(0).gameObject.GetComponent <DelayEffect>(); playerCam = Camera.main; ArmsCam = GetComponent <ScriptManager>().ArmsCameraBlur.GetComponent <Camera>(); DefaultMainCamMask = Camera.main.cullingMask; DefaultArmsCamMask = ArmsCam.cullingMask; }
private void Awake() { instance = this; }
public PlayerCards GetPlayerN(Player player) { return(PlayerFunctions.GetPlayer(player.NickName, dataManager.GetPlayerFromPlayerCards())); }
public PlayerCards GetPlayerCardFromPlayerId(string playerId) { return(PlayerFunctions.GetPlayer(playerId, dataManager.GetPlayerFromPlayerCards())); }
private void SublimePlayerMenu() { List <IMenuItem> playerMenuItems = new List <IMenuItem>(); var buttonTeleport = new MenuButton("Teleport Menu"); buttonTeleport.Activated += (sender, args) => SublimeTeleportMenu(); playerMenuItems.Add(buttonTeleport); var buttonFixPlayer = new MenuButton("Fix Player"); buttonFixPlayer.Activated += (sender, args) => PlayerFunctions.FixPlayer(); playerMenuItems.Add(buttonFixPlayer); var buttonSetMoney = new MenuButton("Set Money"); buttonSetMoney.Activated += (sender, args) => PlayerFunctions.SetMoney(); playerMenuItems.Add(buttonSetMoney); var buttonAddMoney = new MenuButton("Add Money"); buttonAddMoney.Activated += (sender, args) => PlayerFunctions.AddMoney(); playerMenuItems.Add(buttonAddMoney); var numericWantedLevel = new MenuNumericScroller("Set Wanted Level", "", 0.0f, 5.0f, 1.0f, PlayerFunctions.WantedLevel); numericWantedLevel.Changed += (sender, args) => PlayerFunctions.SetWantedLevel(numericWantedLevel); playerMenuItems.Add(numericWantedLevel); var toggleNeverWanted = new MenuToggle("Never Wanted", "", PlayerFunctions.IsPlayerNeverWanted); toggleNeverWanted.Changed += (sender, args) => PlayerFunctions.ToggleNeverWanted(); playerMenuItems.Add(toggleNeverWanted); var toggleInvincible = new MenuToggle("Invincible", "", PlayerFunctions.IsPlayerInvincible); toggleInvincible.Changed += (sender, args) => PlayerFunctions.ToggleInvincibility(); playerMenuItems.Add(toggleInvincible); var toggleSuperJump = new MenuToggle("Super Jump", "", PlayerFunctions.CanPlayerSuperJump); toggleSuperJump.Changed += (sender, args) => PlayerFunctions.ToggleSuperJump(); playerMenuItems.Add(toggleSuperJump); var toggleFastRun = new MenuToggle("Fast Run", "", PlayerFunctions.CanPlayerFastRun); toggleFastRun.Changed += (sender, args) => PlayerFunctions.ToggleFastRun(); playerMenuItems.Add(toggleFastRun); var toggleFastSwim = new MenuToggle("Fast Swim", "", PlayerFunctions.CanPlayerFastSwim); toggleFastSwim.Changed += (sender, args) => PlayerFunctions.ToggleFastSwim(); playerMenuItems.Add(toggleFastSwim); var toggleNoNoise = new MenuToggle("No Noise", "", PlayerFunctions.IsPlayerNoiseless); toggleNoNoise.Changed += (sender, args) => PlayerFunctions.ToggleNoNoise(); playerMenuItems.Add(toggleNoNoise); var toggleUnlimitedStamina = new MenuToggle("Unlimited Stamina", "", PlayerFunctions.HasPlayerUnlimitedStamina); toggleUnlimitedStamina.Changed += (sender, args) => PlayerFunctions.ToggleUnlimitedStamina(); playerMenuItems.Add(toggleUnlimitedStamina); var toggleUnlimitedBreath = new MenuToggle("Unlimited Breath", "", PlayerFunctions.HasPlayerUnlimitedBreath); toggleUnlimitedBreath.Changed += (sender, args) => PlayerFunctions.ToggleUnlimitedBreath(); playerMenuItems.Add(toggleUnlimitedBreath); var toggleUnlimitedAbility = new MenuToggle("Unlimited Special Ability", "", PlayerFunctions.HasPlayerUnlimitedAbility); toggleUnlimitedAbility.Changed += (sender, args) => PlayerFunctions.ToggleUnlimitedAbility(); playerMenuItems.Add(toggleUnlimitedAbility); PlayerMenu = new GTA.Menu("Player Options", playerMenuItems.ToArray()); DrawMenu(PlayerMenu); }
public static bool Prefix(PlayerFunctions __instance) { __instance.mastThresholdDepth = __instance.playerVessel.databaseshipdata.periscopeDepthInFeet + 5; __instance.fullMessageLog = new List <string>(); __instance.fullMessageLogColors = new List <Color32>(); __instance.numberOfLogEntries = 0; if (__instance.currentFullLogParentObject != null) { UnityEngine.Object.Destroy(__instance.currentFullLogParentObject); } __instance.currentFullLogParentObject = UnityEngine.Object.Instantiate(__instance.fullLogParentObject); __instance.currentFullLogParentObject.transform.SetParent(__instance.fullLogParentObject.transform, false); __instance.currentFullLogParentObject.GetComponent <UnityEngine.UI.Image>().enabled = true; __instance.fullLogScrollRect.content = __instance.currentFullLogParentObject.GetComponent <RectTransform>(); __instance.fullLogObject.SetActive(false); __instance.fullLogToggleButton.SetActive(__instance.generateFullLog); __instance.playerSunkBy = string.Empty; __instance.hudHidden = false; __instance.eventcamera.eventCameraOn = false; __instance.SetEventCameraMode(); __instance.ballastRechargeTimer = 0f; __instance.ballastRechargeTime = 120f; __instance.landAttackNumber = 0; __instance.ClearStatusIcons(); __instance.firstDepthCheckDone = false; PlayerFunctions.draggingWaypoint = false; for (int i = 0; i < __instance.torpedoTubesGUIs.Length; i++) { UnityEngine.Object.Destroy(__instance.torpedoTubesGUIs[i].gameObject); } __instance.weaponSprites = new Sprite[__instance.playerVessel.databaseshipdata.torpedoIDs.Length]; for (int j = 0; j < __instance.playerVessel.databaseshipdata.torpedoIDs.Length; j++) { __instance.weaponSprites[j] = UIFunctions.globaluifunctions.database.databaseweapondata[__instance.playerVessel.databaseshipdata.torpedoIDs[j]].weaponImage; } Vector2 vector = new Vector2(-260f, 36f); int num = Mathf.CeilToInt(__instance.playerVessel.databaseshipdata.torpedotubes / 2f); if (__instance.playerVessel.vesselmovement.weaponSource.hasVLS) { num = Mathf.FloorToInt(__instance.playerVessel.databaseshipdata.torpedotubes / 2f); } //Debug.Log( "num=" + num ); int num2 = 1; float num3 = 0f; if (__instance.playerVessel.databaseshipdata.vlsTorpedoIDs != null) { num2 = 0; num3 = 36f; } float x = vector.x; float num4 = vector.y * ((float)num - (float)num2); __instance.torpedoTubesGUIs = new TorpedoTubeGUI[__instance.playerVessel.databaseshipdata.torpedotubes]; __instance.torpedoTubeImages = new UnityEngine.UI.Image[__instance.playerVessel.databaseshipdata.torpedotubes]; for (int k = 0; k < __instance.playerVessel.databaseshipdata.torpedotubes; k++) { GameObject torpTube = UnityEngine.Object.Instantiate(__instance.torpedoTubeGUIObject, __instance.hudTransfrom.position, Quaternion.identity) as GameObject; torpTube.SetActive(true); torpTube.transform.SetParent(__instance.menuPanel.transform, true); RectTransform component = torpTube.GetComponent <RectTransform>(); component.localScale = Vector3.one; torpTube.transform.localPosition = new Vector2(x, num4); //Debug.Log( "Tube " + k + "pos=" + torpTube.transform.localPosition ); torpTube.name = k.ToString(); num4 -= vector.y; if (k == num - 1) { x = 0f; num4 = vector.y * ((float)num - (float)num2); } torpTube.transform.SetParent(__instance.menuPanel.transform, true); __instance.torpedoTubesGUIs[k] = torpTube.GetComponent <TorpedoTubeGUI>(); __instance.torpedoTubeImages[k] = __instance.torpedoTubesGUIs[k].weaponInTube; __instance.torpedoTubesGUIs[k].maskSprite.gameObject.GetComponent <UnityEngine.UI.Button>().onClick.AddListener(delegate { __instance.ClickOnTube(int.Parse(torpTube.name)); }); UnityEngine.UI.ColorBlock colors = __instance.torpedoTubesGUIs[k].attackSettingButton.colors; colors.normalColor = __instance.helmmanager.buttonColors[1]; colors.highlightedColor = __instance.helmmanager.buttonColors[1]; colors.pressedColor = __instance.helmmanager.buttonColors[1]; colors.disabledColor = __instance.helmmanager.buttonColors[0]; __instance.torpedoTubesGUIs[k].attackSettingButton.colors = colors; __instance.torpedoTubesGUIs[k].homeSettingButton.colors = colors; __instance.torpedoTubesGUIs[k].depthSettingButton.colors = colors; } if (!GameDataManager.trainingMode && !GameDataManager.missionMode) { UIFunctions.globaluifunctions.campaignmanager.GetPlayerCampaignData(); } for (int l = 0; l < __instance.playerVessel.databaseshipdata.torpedotubes; l++) { if (!GameDataManager.trainingMode && !GameDataManager.missionMode && UIFunctions.globaluifunctions.campaignmanager.playercampaigndata.playerTubeStatus[l] == -200) { __instance.torpedoTubeImages[l].sprite = UIFunctions.globaluifunctions.playerfunctions.tubeDestroyedSprite; __instance.ClearTubeSettingButtons(l); __instance.playerVessel.vesselmovement.weaponSource.tubeStatus[l] = -200; __instance.playerVessel.vesselmovement.weaponSource.weaponInTube[l] = -200; continue; } int playerTorpedoIDInTubeOnInit = Traverse.Create(__instance).Method("GetPlayerTorpedoIDInTubeOnInit", new object[] { 1 }).GetValue <int>(); //int playerTorpedoIDInTubeOnInit = __instance.GetPlayerTorpedoIDInTubeOnInit( l ); bool flag = false; int[] torpedoIDs = __instance.playerVessel.databaseshipdata.torpedoIDs; foreach (int num5 in torpedoIDs) { if (playerTorpedoIDInTubeOnInit == num5) { flag = true; } } if (!flag) { __instance.playerVessel.vesselmovement.weaponSource.tubeStatus[l] = -10; __instance.playerVessel.vesselmovement.weaponSource.weaponInTube[l] = -10; __instance.torpedoTubeImages[l].gameObject.SetActive(false); __instance.ClearTubeSettingButtons(l); } else { __instance.playerVessel.vesselmovement.weaponSource.torpedoSearchPattern[l] = __instance.GetSettingIndex(UIFunctions.globaluifunctions.database.databaseweapondata[playerTorpedoIDInTubeOnInit].searchSettings[0], __instance.attackSettingDefinitions); __instance.playerVessel.vesselmovement.weaponSource.torpedoDepthPattern[l] = __instance.GetSettingIndex(UIFunctions.globaluifunctions.database.databaseweapondata[playerTorpedoIDInTubeOnInit].heightSettings[0], __instance.depthSettingDefinitions); __instance.playerVessel.vesselmovement.weaponSource.torpedoHomingPattern[l] = __instance.GetSettingIndex(UIFunctions.globaluifunctions.database.databaseweapondata[playerTorpedoIDInTubeOnInit].homeSettings[0], __instance.homeSettingDefinitions); __instance.SetTubeSettingButtons(l); } } Traverse.Create(__instance).Method("HighlightActiveTube").GetValue(); //__instance.HighlightActiveTube(); Vector2 v = new Vector2(0f, vector.y * (float)num + vector.y - 36f + num3); //Debug.Log( "v=" + v ); __instance.signaturePanel.transform.localPosition = v; __instance.conditionsPanel.transform.localPosition = v; __instance.damagePanel.transform.localPosition = v; __instance.storesPanel.transform.localPosition = v; __instance.messageLogPanel.transform.localPosition = new Vector2(0f, 36f * (float)num + 28f + num3); __instance.messageLogPositions = new Vector2(36f * (float)num + 28f + num3, 36f * (float)num + 275f + num3); if (__instance.currentOpenPanel != -1) { __instance.OpenContextualPanel(__instance.currentOpenPanel); } __instance.currentSignatureIndex = 0; __instance.sensormanager.SetSonarSignatureLabelData(__instance.playerVessel.databaseshipdata.shipID, 2); __instance.DisableESMMeter(); __instance.storesPanel.SetActive(false); __instance.wireData[0].text = string.Empty; __instance.wireData[1].text = string.Empty; return(false); }