Пример #1
0
        void RemovePlayer(PlayerFrame frame)
        {
            frame.Parent = null;

            orderedTeamA.Remove(frame);
            orderedTeamB.Remove(frame);
            playerFrames.Remove(frame.NetPlayer.Id);
        }
Пример #2
0
        void AddPlayer(NetworkPlayer player)
        {
            PlayerFrame pFrame = new PlayerFrame(player, netPlayerComponent.OurNetPlayerId == player.Id,
                                                 UDim2.Zero, new UDim2(1f, 0, 0, 30), Theme)
            {
                Parent = player.Team == Team.A ? teamAFrame : teamBFrame
            };

            playerFrames.Add(player.Id, pFrame);

            if (player.Team == Team.A)
            {
                orderedTeamA.Add(pFrame);
            }
            if (player.Team == Team.B)
            {
                orderedTeamB.Add(pFrame);
            }
        }
Пример #3
0
        void AlignAndSortLists()
        {
            orderedTeamA.Sort(CompareFrame);
            orderedTeamB.Sort(CompareFrame);

            for (int y = 0; y < orderedTeamA.Count; y++)
            {
                PlayerFrame frame = orderedTeamA[y];
                frame.Position.Y.Offset = 60 + 30 * y;
                frame.SetAltColor(y % 2 == 0);
            }

            for (int y = 0; y < orderedTeamB.Count; y++)
            {
                PlayerFrame frame = orderedTeamB[y];
                frame.Position.Y.Offset = 60 + 30 * y;
                frame.SetAltColor(y % 2 == 0);
            }
        }
Пример #4
0
    private void ReadyPlayerFrame()
    {
        PlayerFrame playerFrame = null;

        PlayerFrame[] playerFrames = GameObject.FindObjectsOfType <PlayerFrame>();

        foreach (PlayerFrame frame in playerFrames)
        {
            if (frame.IsMe == _isMe)
            {
                playerFrame = frame;
                break;
            }
        }

        if (playerFrame != null)
        {
            playerFrame.Ready(this);
        }
    }
Пример #5
0
    public void Initialize(string name, string classCode, bool isMe, Game game)
    {
        if (_player == null)
        {
            _player = InstantiatePlayerClass(name, game, classCode);
            if (_player == null)
            {
                Debug.LogError("Could not instantiate player, probable cause is a mismatched class name.");
                return;
            }
            _isMe         = isMe;
            _playerName   = PlayerName;
            _game         = game;
            _unitsOnField = new List <UnitScript>();

            tag        = _isMe ? "CurrentPlayer" : "EnemyPlayer";
            _className = ((IPlayerClass)_player).ClassName;
            _classTier = ((IPlayerClass)_player).ClassTier;

            _cardContainer = GameObject.FindGameObjectWithTag("CardContainer");
            _gameCanvas    = GameObject.FindGameObjectWithTag("GameCanvas");
            _deckObject    = GameObject.FindGameObjectWithTag("Deck");

            PlayerFrame[] playerFrames = GameObject.FindObjectsOfType <PlayerFrame>();
            foreach (PlayerFrame playerFrame in playerFrames)
            {
                if (playerFrame.IsMe == _isMe)
                {
                    _playerFrame = playerFrame;
                }
            }

            _cardsOnHand = new List <GameObject>();

            ReadySpawnPoints();
            ReadyEvents();
            ReadyPlayerFrame();
        }
    }
Пример #6
0
 int CompareFrame(PlayerFrame a, PlayerFrame b)
 {
     return(b.NetPlayer.Score - a.NetPlayer.Score);
 }
Пример #7
0
 // Start is called before the first frame update
 void Start()
 {
     controller  = this.GetComponent <CharacterController>();
     playerFrame = new PlayerFrame();
     Debug.Log(" player onStart !");
 }