Пример #1
0
    /////////////////
    public void Init(JsonObject json)
    {
        if (json == null)
        {
            return;
        }

        JsonArray equipments = json.Get <JsonArray>("equipments");

        for (int i = 0; i < equipments.Count; i++)
        {
            string        obj  = (string)equipments[i];
            EquipmentItem item = GameDataStorage.Instance.GetEquipmentByName(obj);

            PlayerEquipments.Add(item);
        }

        JsonArray materials = json.Get <JsonArray>("materials");

        foreach (JsonObject item in materials)
        {
            MaterialData data   = GameDataStorage.Instance.GetMaterialByName((string)item["name"]);
            int          amount = item.GetInt("amount");

            PlayerMaterials.Add(new MaterialInfo(data, amount));
        }
    }
 public bool LoadSession()
 {
     player = manager.LoadProfile();
     if (player != null)
     {
         player.ParseItemToList();
     }
     equipments = manager.LoadEquipments();
     return(player == null);
 }
Пример #3
0
    /////////////////
    public void RemoveItem(EquipmentItem itemToRemove)
    {
        foreach (EquipmentItem item in PlayerEquipments)
        {
            if (item == itemToRemove)
            {
                PlayerEquipments.Remove(item);

                if (OnInventoryContentChanged != null)
                {
                    OnInventoryContentChanged(itemToRemove);
                }

                return;
            }
        }
    }
Пример #4
0
    /////////////////
    public void AddEquipmentItem(EquipmentItem item)
    {
        if (item != null)
        {
            PlayerEquipments.Add(item);

            //
            // TODO: подумать, надо ли сохранять содержимое, если игрок не прошел уровень
            // интереснее в конце уровня показать полученный дроп
            //

            if (OnInventoryContentChanged != null)
            {
                OnInventoryContentChanged(item);
            }
        }
    }
 public void CreateNewSession(CharacterModel model)
 {
     player          = manager.CreateNewProfile(model);
     equipments      = new PlayerEquipments();
     equipments.list = new List <Equipment>();
 }
 public void SaveEquipments(PlayerEquipments model)
 {
     XmlSaver.SaveXmlToFile <PlayerEquipments>("/MainEquips.xml", model);
 }