private void DoExplosionDamangeToPlayer(VehicleEntity explodedVehicle, Collider collider, Vector3 explosionCenter)
        {
            var player = PlayerEntityUtility.GetPlayerFromChildCollider(collider);

            if (player == null || _processedEntities.Contains(player))
            {
                return;
            }

            _processedEntities.Add(player);

            var damage = CalcExplosionDamageToPlayer(explodedVehicle, player, explosionCenter);

            PlayerEntity sourcePlayer;
            var          damageType = GetDamageType(explodedVehicle, out sourcePlayer);

            VehicleDamageUtility.DoPlayerDamage(sourcePlayer, player, damage, damageType);
        }