Пример #1
0
 private void Start()
 {
     energyManager = GetComponent <PlayerEnergyManager>();
     shop          = FindObjectOfType <Shop>();
     SetLightRadius(lightRadius);
     lightIntensity = mainLight.intensity;
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     playerManager  = GetComponent <PlayerManager>();
     playerMovement = GetComponent <PlayerMovement>();
     playerEnergy   = GetComponent <PlayerEnergyManager>();
     gameManager    = GameManager.self;
     playerNumber   = playerManager.playerNumber;
 }
Пример #3
0
 private void Start()
 {
     lightManager       = GetComponent <PlayerLightManager>();
     energyManager      = GetComponent <PlayerEnergyManager>();
     shop               = Shop.instance;
     spike              = GetComponentInChildren <PlayerDamageDealer>();
     movementManager    = GetComponent <PlayerMovement>();
     initialPlayerSpeed = movementManager.speed;
 }
Пример #4
0
 private void Start()
 {
     playerEnergy = GetComponent <PlayerEnergyManager>();
     audioSource  = GetComponent <AudioSource>();
 }
Пример #5
0
 private void Start()
 {
     player = Player.instance.GetComponent <PlayerEnergyManager>();
     player.onEnergyChangedCallback += UpdateUI;
 }