private void Start() { energyManager = GetComponent <PlayerEnergyManager>(); shop = FindObjectOfType <Shop>(); SetLightRadius(lightRadius); lightIntensity = mainLight.intensity; }
// Start is called before the first frame update void Start() { playerManager = GetComponent <PlayerManager>(); playerMovement = GetComponent <PlayerMovement>(); playerEnergy = GetComponent <PlayerEnergyManager>(); gameManager = GameManager.self; playerNumber = playerManager.playerNumber; }
private void Start() { lightManager = GetComponent <PlayerLightManager>(); energyManager = GetComponent <PlayerEnergyManager>(); shop = Shop.instance; spike = GetComponentInChildren <PlayerDamageDealer>(); movementManager = GetComponent <PlayerMovement>(); initialPlayerSpeed = movementManager.speed; }
private void Start() { playerEnergy = GetComponent <PlayerEnergyManager>(); audioSource = GetComponent <AudioSource>(); }
private void Start() { player = Player.instance.GetComponent <PlayerEnergyManager>(); player.onEnergyChangedCallback += UpdateUI; }