private void PlayerDrawHandler(PlayerDrawEventArgs args) { if (args.IsPreDraw && _shadowSprite != null && _shadowSprite.Visible) { _shadowSprite.Draw(args.Camera); } }
private void PlayerDrawHandler(PlayerDrawEventArgs args) { if (args.IsPreDraw && _shadowSprite != null && _shadowSprite.Visible) _shadowSprite.Draw(args.Camera); }