Пример #1
0
    private void Awake()
    {
        Ins                     = this;
        Log                     = new Log();
        ActiveState             = new List <PersistState>();
        GameOverlay             = new GameOverlayDialogState();
        FightState              = new FightState();
        ReplayState             = new ReplayState();
        NickNameDialogState     = new NickNameDialogState();
        BattleStatusDialogState = new BattleStatusDialogState();
        PlayerDialogState       = new PlayerDialogState();
        ChatDialogState         = new ChatDialogState();
        PsdEditDialogState      = new PsdEditDialogState();
        RoomChatDialogState     = new RoomChatDialogState();
        LoadingEx               = new LoadingEXDialogState();
        ItemInfoDialogState     = new ItemInfoDialogState();
        GunShootDialogStatus    = new GunShootDialogStatus();
        //面板管理器.
        DialogStateManager = new MainDialogStateManager();
        //顺序排队弹出框.
        PopupStateManager = new MainPopupStateManager();
        //各类游戏数据.
        GameStateMgr    = new GameStateMgr();
        UpdateHelper    = new UpdateHelper();
        AppInfo         = new AppInfo();
        CombatData      = new CombatData();
        GameNotice      = new GameNotice();
        MeteorManager   = new MeteorManager();
        ScriptMng       = new ScriptMng();
        SFXLoader       = new SFXLoader();
        ActionInterrupt = new ActionInterrupt();

        BuffMng         = new BuffMng();
        EventBus        = new EventBus();
        NetWorkBattle   = new NetWorkBattle();
        SceneMng        = new SceneMng();
        FrameSync       = new FrameSync();
        MeteorBehaviour = new MeteorBehaviour();
        DropMng         = new DropMng();
        //原版相关资源的加载器.
        MenuResLoader    = new MenuResLoader();
        SkcLoader        = new SkcLoader();
        BncLoader        = new BncLoader();
        FMCLoader        = new FMCLoader();
        GMBLoader        = new GMBLoader();
        GMCLoader        = new GMCLoader();
        DesLoader        = new DesLoader();
        FMCPoseLoader    = new FMCPoseLoader();
        DataMgr          = new DataMgr();
        SfxMeshGenerator = new SfxMeshGenerator();
        RoomMng          = new RoomMng();
        SoundManager     = new SoundManager();
        ResMng           = new ResMng();
        DlcMng           = new DlcMng();

        DontDestroyOnLoad(gameObject);
        Log.WriteError(string.Format("GameStart AppVersion:{0}", Main.Ins.AppInfo.AppVersion()));
    }
Пример #2
0
 //角色面板,暂时取消
 void OnPlayerInfo()
 {
     if (PlayerDialogState.Exist())
     {
         Main.Ins.ExitState(Main.Ins.PlayerDialogState);
     }
     else
     {
         Main.Ins.EnterState(Main.Ins.PlayerDialogState);
     }
 }
Пример #3
0
 public void Init()
 {
     ActiveState             = new List <PersistState>();
     ReconnectDialogState    = new ReconnectDialogState();
     GameOverlay             = new GameOverlayDialogState();
     FightState              = new FightState();
     ReplayState             = new ReplayState();
     NickNameDialogState     = new NickNameDialogState();
     BattleStatusDialogState = new BattleStatusDialogState();
     ConnectServerState      = new ConnectServerDialogState();
     PlayerDialogState       = new PlayerDialogState();
     ChatDialogState         = new ChatDialogState();
     PsdEditDialogState      = new PsdEditDialogState();
     RoomChatDialogState     = new RoomChatDialogState();
     LoadingEx              = new LoadingEXDialogState();
     ItemInfoDialogState    = new ItemInfoDialogState();
     GunShootDialogState    = new GunShootDialogState();
     TipDialogState         = new TipDialogState();
     WaitDialogState        = new WaitDialogState();
     RecordSelectState      = new RecordSelectState();
     ScriptInputDialogState = new ScriptInputDialogState();
 }