Пример #1
0
    public void GeneratePotionAndSendToThePlayer()
    {
        if (potionBody == default)
        {
            return;
        }
        BodyPartOrigin body = potionBody;

        if (PlayerDiagnosticController.IsInfoEquals(body))
        {
            StoreSceneInfo.win = true;
        }
        else
        {
            StoreSceneInfo.win = false;
        }
        SceneManager.LoadScene("Store");
    }
Пример #2
0
 private static void LoadBody(PlayerDiagnosticInfo playerDiagnosticInfo)
 {
     PlayerDiagnosticController.LoadAllBodyParts(playerDiagnosticInfo);
 }
 private void Awake()
 {
     singleton = this;
 }