Пример #1
0
 private void Instance_playerDead(object sender, PlayerDeadArgs e)
 {
     if (enemyDropped)
     {
         Destroy(gameObject);
     }
 }
Пример #2
0
 private void Instance_playerDead(object sender, PlayerDeadArgs e)
 {
     lives--;
     livesText.text = lives.ToString();
     if (lives == 0)
     {
         livesText.text = lives.ToString();
         GameOver();
     }
 }
    private void Instance_playerDead(object sender, PlayerDeadArgs e)
    {
        if (GameController.instance.GetLives() > 1) //Respawn only if player has lives left
        {
            foreach (RespawnController respawnable in respawnables)
            {
                if (respawnable != null)
                {
                    respawnable.OnRespawn();
                }
            }

            playerRespawn.OnRespawn();
        }
    }