public HttpResponseMessage UpdatePlayerData(PlayerDataSql playerData) { if (!User.Identity.IsAuthenticated) { return(null); } string userName = User.Identity.Name; playerData.SteamId = userName; HttpResponseMessage response; try { playerData.SaveBaseData(); } catch (Exception ex) { response = new HttpResponseMessage(); response.ReasonPhrase = $"Error processing request: {ex.Message}"; response.StatusCode = System.Net.HttpStatusCode.BadRequest; return(response); } response = new HttpResponseMessage(); response.StatusCode = System.Net.HttpStatusCode.OK; return(response); }
public HttpResponseMessage StartBattleWithRigInDb(int battleSceneId) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); SpaceshipRig rig = SpaceshipRig.RigForBattle(playerId, battleSceneId); Battle battle = null; if (rig != null) { if (rig.Id == 0) { rig.SaveData(playerId, ""); } } else { rig = SpaceshipRig.RigForBattle(playerId, battleSceneId); } battle = Battle.CreateBattle(playerId, battleSceneId, rig.Id, true); battle.Rig = rig; string serializedElement = JsonConvert.SerializeObject(battle); serializedElement = CommonFunctions.Compress(serializedElement); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetPlayerData() { if (!User.Identity.IsAuthenticated) { return(null); } string userName = User.Identity.Name; PlayerData playerData = PlayerDataSql.GetPlayerData(userName); HttpResponseMessage response; if (playerData == null) { response = new HttpResponseMessage(); response.ReasonPhrase = $"Error processing request: user not found"; response.StatusCode = System.Net.HttpStatusCode.BadRequest; return(response); } string json = JsonConvert.SerializeObject(playerData); response = new HttpResponseMessage(); response.StatusCode = System.Net.HttpStatusCode.OK; response.Content = new StringContent(json); return(response); }
public HttpResponseMessage RegisterBattleProgress(BattleProgressRegistration progress) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); return(SaveBattleProgress(progress, playerId)); }
public HttpResponseMessage GetImage(int ImageId) { HttpResponseMessage response; string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); if (playerId == 0) { response = new HttpResponseMessage(HttpStatusCode.Forbidden); return(response); } Story.RebelImageToTransfer curImage = Story.RebelImageToTransfer.ImageToTransferById(ImageId); if (curImage == null) { response = new HttpResponseMessage(HttpStatusCode.NotFound); return(response); } string serializedElement = JsonConvert.SerializeObject(curImage); response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage RegisterStoryElementCompleted() { string steamId = User.Identity.Name; StringAndInt currentElement = PlayerDataSql.RegisterStoryElementCompleted(steamId); string serializedElement = JsonConvert.SerializeObject(currentElement); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetOfficerList() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); List <Crew.CrewOfficer> officers = Crew.CrewOfficer.OfficersForPlayer(playerId); string serializedElement = JsonConvert.SerializeObject(officers); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetPlayerAsset() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); PlayerAsset playerAsset = PlayerDataSql.GetPlayerAsset(playerId); string serializedElement = JsonConvert.SerializeObject(playerAsset); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetPlayerModules() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); List <ShipModule> modules = ShipModule.PlayerModules(playerId); string serializedElement = JsonConvert.SerializeObject(modules); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage BattleSceneList() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); List <Battle> playerBattles = Battle.BattlesForPlayer(playerId, true); string serializedElement = JsonConvert.SerializeObject(playerBattles); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage UpdateOfficerSkillsets(Crew.OfficerExperience officerExperience) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); //Внимание! Данные залетают в базу без какой-либо проверки. officerExperience.SaveData(); var response = new HttpResponseMessage(HttpStatusCode.OK); return(response); }
public HttpResponseMessage RigForBattle(int BattleSceneId) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); var rig = SpaceshipRig.RigForBattle(playerId, BattleSceneId); string serializedElement = JsonConvert.SerializeObject(rig); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage GetPlayerResources() { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); PlayerResources playerResources = new PlayerResources(); playerResources.LoadData(PlayerResources.StorageType.MainWarehouse, 0, playerId); string serializedElement = JsonConvert.SerializeObject(playerResources); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
private void buttonSaCreateOfficer_Click(object sender, EventArgs e) { if (comboSaOfficers.SelectedItem == null) { return; } CrewOfficerType ofType = (CrewOfficerType)comboSaOfficers.SelectedItem; //int playerId = DataConnection.GetResultInt("SELECT MAX(id) AS Result FROM [admirals]"); int playerId = PlayerDataSql.GetTestPlayerData().Id; CrewOfficer newOfficer = new CrewOfficer(ofType, playerId); listSaOfficers.Items.Add(newOfficer); }
public HttpResponseMessage RegisterRigCompleted(SpaceshipRig rig) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); if (rig != null) { rig.SaveData(playerId, ""); } var response = new HttpResponseMessage(HttpStatusCode.OK); return(response); }
private void FillPlayersOfficers() { PlayerData pData = PlayerDataSql.GetTestPlayerData(); listSaOfficers.Items.Clear(); List <CrewOfficer> officers = CrewOfficer.OfficersForPlayer(pData.Id); if (officers.Count > 0) { foreach (CrewOfficer off in officers) { listSaOfficers.Items.Add(off); } } }
public HttpResponseMessage RegisterOfficerChanges(Crew.CrewOfficer officer) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); string statsEditingResult = Crew.CrewOfficer.RegisterOfficerStatsChanged(playerId, officer); if (string.IsNullOrEmpty(statsEditingResult)) { var response = new HttpResponseMessage(HttpStatusCode.OK); return(response); } else { var response = new HttpResponseMessage(HttpStatusCode.BadRequest); response.ReasonPhrase = statsEditingResult; return(response); } }
public HttpResponseMessage RegisterBattleCompleted(BattleProgressRegistration progress) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); var response = SaveBattleProgress(progress, playerId); if (!response.IsSuccessStatusCode) { return(response); } Battle currentBattle = Battle.BattleByCode(progress.BattleCode); currentBattle.RegisterBattleCompleted(progress); return(response); }
public HttpResponseMessage GetStationInfo() { string steamId = User.Identity.Name; PlayerData playerData = PlayerDataSql.GetPlayerData(steamId); if (playerData.StationOpened == 0) { var negativeResponse = new HttpResponseMessage(HttpStatusCode.BadRequest); negativeResponse.ReasonPhrase = "Station is not opened yet"; return(negativeResponse); } int playerId = playerData.Id; Station station = new Station(playerId); string serializedElement = JsonConvert.SerializeObject(station); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public HttpResponseMessage ContinueBattle(int battleSceneId) { string steamId = User.Identity.Name; int playerId = PlayerDataSql.PlayerId(steamId); Battle battle = Battle.BattleByTypeId(playerId, battleSceneId); BattleScene tBattle = new BattleScene(BattleSceneType.SceneById(battleSceneId)); battle.battleScene = new UnityBattleScene(tBattle); battle.Rig = SpaceshipRig.RigById(battle.RigId); string serializedElement = JsonConvert.SerializeObject(battle); serializedElement = CommonFunctions.Compress(serializedElement); var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new StringContent(serializedElement); return(response); }
public async Task <IHttpActionResult> Register(RegisterBindingModel model) { model.Password = CodeBits.PasswordGenerator.Generate(14, CodeBits.PasswordCharacters.All) + "!"; model.ConfirmPassword = model.Password; model.Email = model.Email + "@admiraldomain"; /*if (!ModelState.IsValid) * { * Exception ex = new Exception($"checking model state failed: {ModelState}"); * return new System.Web.Http.Results.ExceptionResult(ex, this); * }*/ var user = new ApplicationUser() { UserName = model.SteamId, Email = model.Email }; IdentityResult result; try { result = await UserManager.CreateAsync(user, model.Password); } catch (Exception ex) { Exception ex2 = new Exception($"error registering ASP.NET user: {ex.Message}"); return(new System.Web.Http.Results.ExceptionResult(ex2, this)); } if (!result.Succeeded) { //return GetErrorResult(result); string err = ""; foreach (var error in result.Errors) { err += error + ", "; } Exception ex = new Exception($"UserManager.CreateAsync failed: {err}"); return(new System.Web.Http.Results.ExceptionResult(ex, this)); } string serializedBindingModel = JsonConvert.SerializeObject(model); string registerResult = PlayerDataSql.RegisterAccount(serializedBindingModel); if (!String.IsNullOrEmpty(registerResult)) { Exception ex = new Exception($"procedure PlayerData.RegisterAccount fails: {registerResult}"); return(new System.Web.Http.Results.ExceptionResult(ex, this)); } //return Ok(); string json = JsonConvert.SerializeObject(model); HttpResponseMessage responseMessage = new HttpResponseMessage(); responseMessage.StatusCode = System.Net.HttpStatusCode.OK; responseMessage.Content = new StringContent(json); IHttpActionResult response = ResponseMessage(responseMessage); return(response); }
public static bool BattleCanBeStarted(string steamId, int battleSceneId) { StringAndInt nextObject = PlayerDataSql.NextStoryObject(steamId); return(nextObject.StrValue == "battle" && nextObject.IntValue == battleSceneId); }