/// <summary> /// Event Register when click register on Register pannel. /// </summary> public void ButtonRegistered() { bool valid = false; for (int i = 0; i < LoadAllInfo.maxDictionary; i++) { if (listUser[i].user.userName == userRegister.text || userRegister.text == "" || emailRegister.text == "" || passRegister.text == "") { valid = true; } } if (valid) { userValid.SetActive(true); } else { PlayerData.User newUser = new PlayerData.User(); newUser.userName = userRegister.text; newUser.passWord = passRegister.text; PlayerData.Player.Digimon newDigimon = new PlayerData.Player.Digimon(); PlayerData.Player createPlayer = new PlayerData.Player(newDigimon); PlayerData playermore = new PlayerData(LoadAllInfo.maxDictionary, newUser, createPlayer); WriteFileUser(playermore); LoadPlayers(); RegisteredSuccessed.SetActive(true); } }
public async Task OnMessage(LobbyServerConnection connection, object requestData) { RegisterGameClientRequest request = (RegisterGameClientRequest)requestData; PlayerData.Player p = PlayerData.GetPlayer(request.SessionInfo.Handle); connection.SessionToken = request.SessionInfo.SessionToken; //connection.PlayerInfo = SessionManager.Get(connection.SessionToken); //connection.PlayerInfo.SetHandle(p.UserName); //connection.PlayerInfo.SetAccountId(p.AccountId); //connection.PlayerInfo.SetBannerID(p.SelectedBackgroundBannerID); //connection.PlayerInfo.SetEmblemID(p.SelectedForegroundBannerID); //connection.PlayerInfo.SetRibbonID(p.SelectedRibbonID); //connection.PlayerInfo.SetTitleID(p.SelectedTitleID); //connection.PlayerInfo.SetCharacterType(p.LastSelectedCharacter); // Send RegisterGameClientResponse await Send_RegisterGameClientResponse(connection, request); // Sent LobbyServerReadyNotification await Send_LobbyServerReadyNotification(connection); // Send "{username} has connected" to global chat await Send_ChatConnectedNotification(connection); }
public void Configure(IApplicationBuilder app) { var serverAddressesFeature = app.ServerFeatures.Get <IServerAddressesFeature>(); Log.Print(LogType.Server, "Started DirectoryServer on '0.0.0.0:6050'"); app.Run((context) => { context.Response.ContentType = "application/json"; MemoryStream ms = new MemoryStream(); context.Request.Body.CopyTo(ms); ms.Position = 0; string requestBody = new StreamReader(ms).ReadToEnd();; ms.Dispose(); AssignGameClientRequest request = JsonConvert.DeserializeObject <AssignGameClientRequest>(requestBody); AssignGameClientResponse response = new AssignGameClientResponse(); response.RequestId = request.RequestId; response.ResponseId = request.ResponseId; response.Success = true; response.ErrorMessage = ""; PlayerData.Player p = PlayerData.GetPlayer(request.AuthInfo.Handle); if (p == null) { Log.Print(LogType.Warning, $"Player {request.AuthInfo.Handle} doesnt exists"); PlayerData.CreatePlayer(request.AuthInfo.Handle); p = PlayerData.GetPlayer(request.AuthInfo.Handle); if (p != null) { Log.Print(LogType.Debug, $"Succesfully Registered {p.UserName}"); } else { Log.Print(LogType.Error, $"Error creating a new account for player '{request.AuthInfo.UserName}'"); } } response.SessionInfo = request.SessionInfo; response.SessionInfo.AccountId = p.AccountId; response.SessionInfo.Handle = p.UserName; response.SessionInfo.ConnectionAddress = "127.0.0.1"; response.SessionInfo.ProcessCode = ""; response.SessionInfo.FakeEntitlements = ""; response.SessionInfo.LanguageCode = "EN"; // Needs to be uppercase response.LobbyServerAddress = "127.0.0.1"; LobbyGameClientProxyInfo proxyInfo = new LobbyGameClientProxyInfo(); proxyInfo.AccountId = response.SessionInfo.AccountId; proxyInfo.SessionToken = request.SessionInfo.SessionToken; proxyInfo.AssignmentTime = 1565574095; proxyInfo.Handle = request.SessionInfo.Handle; proxyInfo.Status = ClientProxyStatus.Assigned; response.ProxyInfo = proxyInfo; return(context.Response.WriteAsync(JsonConvert.SerializeObject(response))); }); }
public EventConditions(IInterpreter <Closure> interpreter, GameState gameState) { _player = gameState.Player; interpreter.AddFunction("_FlagCondition", (Func <string, bool, bool>)CheckFlag); interpreter.AddFunction("_VarCondition", (Func <string, Equality, object, bool>)CheckVariable); interpreter.AddType <Equality>("Equality"); }
public EventTriggers(IInterpreter <Closure> interpreter, ISignal signal, GameState gameState) { _interpreter = interpreter; _signal = signal; _player = gameState.Player; interpreter.AddFunction("Subscribe", (Action <Table>)CreateEvent); interpreter.AddFunction("Notify", (Action <string>)Notify); }
public Player(IInterpreter <Closure> interpreter, GameState gameState) { _player = gameState.Player; interpreter.AddFunction("Lock", (Action)LockMovement); interpreter.AddFunction("Unlock", (Action)UnlockMovement); interpreter.AddFunction("Flag", (Func <string, bool?, bool>)Flag); interpreter.AddFunction("Var", (Func <string, IComparable, object>)Var); interpreter.AddFunction("Save", (Action)Save); }
public async Task OnMessage(ClientConnection connection, object requestData) { RegisterGameClientRequest request = (RegisterGameClientRequest)requestData; PlayerData.Player p = PlayerData.GetPlayer(request.SessionInfo.Handle); connection.AccountId = p.AccountId; connection.UserName = p.UserName; connection.SelectedTitleID = p.SelectedTitleID; connection.SelectedBackgroundBannerID = p.SelectedBackgroundBannerID; connection.SelectedForegroundBannerID = p.SelectedForegroundBannerID; connection.SelectedRibbonID = p.SelectedTitleID; connection.SelectedCharacter = p.LastSelectedCharacter; // Send RegisterGameClientResponse await Send_RegisterGameClientResponse(connection, request); // Sent LobbyServerReadyNotification await Send_LobbyServerReadyNotification(connection); // Send "{username} has connected" to global chat await Send_ChatConnectedNotification(connection); }