private void Place(InputAction.CallbackContext ctx) { _ability.Disable(); _movement["Ability"].Enable(); _createdInteraction.Interact(); _createdInteraction.OnPlaced(); _createdObject = null; _createdInteraction = null; }
public override void Interact() { if (!canUseInteraction) { return; } interaction.Interact(transform.position); var create = (CreationInteraction)interaction; _createdObject = create.createdObject; _createdInteraction = _createdObject.GetComponent <PlayerCreationInteraction>(); InitMovingObject(); }
public void Initialize() { input = GetComponent <PlayerInputSystem>(); _ability = input.Ability; _movement = input.Player; _ability.Disable(); _movement["Interact"].Disable(); _movement["Ability"].performed += ctx => Interact(); _ability["Place"].performed += Place; _ability["Cancel"].performed += Cancel; settings = input.Settings; if (_createdObject) { Destroy(_createdObject); _createdInteraction = null; _createdObject = null; } }