Пример #1
0
    void SelectAbility(Ability ability)
    {
        state = State.inGame;

        GameObject playerObject = null;

        foreach (PlayerObjectPrefabs playerPrefab in playerPrefabs)
        {
            if (playerPrefab.ability == ability)
            {
                playerObject = playerPrefab.player;
            }
        }

        player = Instantiate(playerObject, Vector3.zero, Quaternion.identity);
        player.GetComponent <Player>().ability             = ability;
        player.GetComponent <Player>().PlayerDiedCallback += PlayerDied;
        CameraFollow.instance.target = player.transform;
        for (int i = 0; i < abilityPool.Count; i++)
        {
            if (abilityPool[i].ability == ability)
            {
                abilityPool[i] = new PlayerCounts {
                    ability = ability, count = abilityPool[i].count - 1
                };
            }
        }
        choosePanel.SetActive(false);
        Cursor.visible = false;
    }
Пример #2
0
 public void SetAbility(PlayerCounts ability)
 {
     image.sprite = ability.ability.sprite;
     counter.SetText(ability.count.ToString());
 }