public void Awake()
    {
        playerCoreScript = GameObject.FindWithTag("Player").GetComponent <PlayerCoreScript>();
        Transform statsUI = transform.Find("Stats");

        attackValue   = statsUI.Find("AttackValue").GetComponent <TextMeshProUGUI>();
        forceValue    = statsUI.Find("ForceValue").GetComponent <TextMeshProUGUI>();
        reachValue    = statsUI.Find("ReachValue").GetComponent <TextMeshProUGUI>();
        speedValue    = statsUI.Find("SpeedValue").GetComponent <TextMeshProUGUI>();
        elementValue  = statsUI.Find("ElementValue").GetComponent <TextMeshProUGUI>();
        keysHeldValue = statsUI.Find("KeysHeldValue").GetComponent <TextMeshProUGUI>();
        foreach (InventorySlotScript iss in inventorySlots)
        {
            iss.inventoryManager = this;
        }
    }
Пример #2
0
 void Start()
 {
     rigidBody        = GetComponent <Rigidbody2D>();
     playerCoreScript = GetComponent <PlayerCoreScript>();
     aniscr           = GetComponent <AnimationScript>();
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     coolDown         = 0;
     playerCoreScript = GetComponent <PlayerCoreScript>();
 }