void OnStompLand() { stompLandParticles.Play(); PlayerCore.Explode(transform.position, stompExplosionRadius, stompExplosionForce); //CameraShaker.Instance.ShakeOnce(shakeMagnitude, shakeRoughness, 0.1f, shakeFade); shaker.AddShakeEvent(shake); PlayerCore.playerAnimationManager.playerAnimator.Play("StompLand"); }