private void Update()
 {
     if (Input.GetMouseButton(0))
     {
         Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hit;
         if (Physics.Raycast(ray, out hit) && hit.collider.CompareTag("Cell"))
         {
             Cell cell = hit.collider.GetComponent <Cell>();
             if (movementController.MoveToCell(cell))
             {
                 currentCoordinates.SetCoordinates(cell.cellProperties.X, cell.cellProperties.Z);
                 cell.ActivateEvent();
             }
         }
     }
 }