private void Awake() { PlayerControls = new PlayerControlsInputSystem(); PlayerControls.Player.Crouch.started += OnHandleCrouchStarted; PlayerControls.Player.Jump.started += OnHandleJumpStarted; PlayerControls.Player.Menu.started += OnHandleMenu; PlayerControls.Player.Attack.started += OnSaberAttack; PlayerControls.Player.Jump.canceled += OnHandleJumpCanceled; PlayerControls.Player.AlternativeAttack.started += OnPistolAttack; PlayerControls.Player.Reload.started += OnPistolReload; }
private void Awake() => PlayerControls = new PlayerControlsInputSystem();